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27 lines
600 B

using Entitas.CodeGeneration.Attributes;
using UnityEngine;
namespace CoreGame.Render
{
[Combat, Unique]
public class JoystickProxy : ProxyBase
{
internal Vector2 input;
private JoystickRender m_Render;
protected override void Initialize(GameObject go, CombatEntity ent)
{
m_Render = go.GetComponentInChildren<JoystickRender>();
}
public void Sync()
{
input = m_Render.input;
}
public void ForceInterruptDrag()
{
m_Render.ForcePointerUp();
}
}
}