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19 lines
587 B

// using Entitas;
//
//
// namespace CoreGame.Render
// {
// public enum EffectActionDef
// {
// DamageEffect = 1, // 伤害
// CastFlyBulletEffect = 2, // 发射子弹
// ShowCastAreaEffect = 3, // 显示施法区域
// Max,
// }
//
// public abstract class EffectBase
// {
// public abstract void DoEffect(CombatEntity processEnt, CombatEntity originEnt, CombatEntity targetEnt);
// public abstract void UndoEffect(CombatEntity processEnt, CombatEntity originEntity, CombatEntity targetEntity);
// }
// }