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15 lines
400 B

using CoreGame;
using Entitas;
namespace CoreGame.Render
{
public class StateSyncFeature : Feature
{
public StateSyncFeature(Contexts contexts)
{
// Add(new VFXDataProcessSys(contexts));
Add(new RiseHurtSystem(contexts));
Add(new StateBarUpdateSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime});
}
}
}