You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
2.4 KiB
69 lines
2.4 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
|
|
using Sog;
|
|
using ProtoCSStruct;
|
|
using Google.Protobuf.Collections;
|
|
|
|
namespace Friend
|
|
{
|
|
/// <summary>
|
|
/// 好友列表里的数据是不是和实际这个玩家的数据一致呢,不一致则需要更新
|
|
/// 这个更新比较消耗cpu,所以不要tick的太快,不在线的玩家不处理,反正处理了玩家也看不到
|
|
/// </summary>
|
|
public static class FriendListDataSyncSvc
|
|
{
|
|
public static void TickSync(long uid, bool notifyClient)
|
|
{
|
|
PlayerInfoFriend player = FriendServerUtils.GetPlayerTableOp().GetPlayerInfo(uid);
|
|
if (player == null || ! player.IsOnline)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//这个是有可能的,db没有加载成功
|
|
FriendCacheInfoStruct info = FriendOp.GetFriendInfoByUid(player.UserID);
|
|
if (info.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < info.FriendList.iCount; i++)
|
|
{
|
|
bool bChg = false;
|
|
ref DBFriendOneStruct friend = ref FriendOp.GetFriendOneByIndex(ref info, i);
|
|
|
|
if (FriendUtils.IsPlayerBelongThisServer(friend.oneFriend.Uid))
|
|
{
|
|
ref FriendCacheInfoStruct newInfo = ref FriendOp.GetFriendInfoByUid(friend.oneFriend.Uid);
|
|
if (! newInfo.IsNull())
|
|
{
|
|
bChg = FriendUtils.CheckAndChangeFriendOne(ref friend, ref newInfo);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ref RemoteFriendOneStruct newInfo = ref FriendOp.GetRemoteFriendOneByUid(friend.oneFriend.Uid);
|
|
if (! newInfo.IsNull())
|
|
{
|
|
bChg = FriendUtils.CheckAndChangeFriendOneByRemoteFriend(ref friend, ref newInfo);
|
|
}
|
|
}
|
|
|
|
if (bChg)
|
|
{
|
|
TraceLog.Trace("FriendListDataSyncSvc.TickSync uid {0} friend {1} data chg", uid, friend.oneFriend.Uid);
|
|
|
|
info.SetNeedSave(true);
|
|
|
|
if (notifyClient)
|
|
{
|
|
FriendNotify.NotifyPlayerFriendListChg(player, ref friend);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|