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27 lines
756 B

using ProtoCSStruct;
namespace Game
{
//循环冒险活动
public class AdventurePassAct : AbstractLoopActivity
{
public override void OnRoleEnter(PlayerOnGame player)
{
BattlePassSvc.OnRoleEnter(player, ActivityType.AdventurePass);
}
protected override void OnStateChange(PlayerOnGame player, int actId, ActivityState state)
{
BattlePassSvc.OnStateChange(player,actId,state);
}
public override void OnSystemUnlock(PlayerOnGame player, int sysId)
{
}
protected override void OnDailyRefresh(PlayerOnGame player, ref DBActInfo activityInfo)
{
BattlePassSvc.OnDailyRefresh(player,ref activityInfo);
}
}
}