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42 lines
1.2 KiB
42 lines
1.2 KiB
using System.Linq;
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using BehaviorDesigner.Runtime.Tasks;
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using UnityEngine;
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namespace CoreGame.Render
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{
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/// <summary>
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/// 将召唤者设置为导航目标
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/// </summary>
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public class MoveToCaster : Action
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{
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[SerializeField] private float distance;
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private CombatEntity m_OwnerEnt;
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private CombatEntity caster;
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private Vector2 m_TargetPos;
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public override void OnStart()
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{
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m_OwnerEnt = Owner.GetEntity<CombatEntity>();
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caster = TargetSelectSrv.GetCaster(m_OwnerEnt);
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}
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public override TaskStatus OnUpdate()
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{
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var speed = m_OwnerEnt.property.MoveSpeed;
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var navProxy = m_OwnerEnt.navAgentProxy;
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m_TargetPos = caster.transformProxy.position;
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navProxy.SetDestination(m_TargetPos, speed, 0.01f);
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// if ((m_OwnerEnt.transformProxy.position - m_TargetPos).sqrMagnitude < 1.1f)
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if ((m_TargetPos - m_OwnerEnt.transformProxy.position).sqrMagnitude < distance * distance)
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{
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return TaskStatus.Success;
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}
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return TaskStatus.Running;
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}
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}
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}
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