You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

217 lines
7.9 KiB

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentLookupGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public static class CombatComponentsLookup {
public const int AI = 0;
public const int AimTarget = 1;
public const int AnimationProxy = 2;
public const int Asset = 3;
public const int AttachAsset = 4;
public const int Attractor = 5;
public const int Audio = 6;
public const int BeAttracted = 7;
public const int BindPointProxy = 8;
public const int Blackboard = 9;
public const int Born = 10;
public const int Bullet = 11;
public const int CameraShake = 12;
public const int CannotReload = 13;
public const int CmdRecv = 14;
public const int Collider2DProxy = 15;
public const int CommandReceiver = 16;
public const int ConfuseMove = 17;
public const int CurveBullet = 18;
public const int Dead = 19;
public const int DestroyEnt = 20;
public const int DetachAsset = 21;
public const int DirectBullet = 22;
public const int DoDrop = 23;
public const int DropItemData = 24;
public const int EffectShowProxy = 25;
public const int Equips = 26;
public const int Faction = 27;
public const int ForceNav = 28;
public const int GaCtxTransfer = 29;
public const int GunData = 30;
public const int GunFire = 31;
public const int Hero = 32;
public const int Input = 33;
public const int InstantToBeAttracted = 34;
public const int JoystickProxy = 35;
public const int JumpText = 36;
public const int LevelWave = 37;
public const int LifeBindMe = 38;
public const int LocalPlayer = 39;
public const int LogicTransform = 40;
public const int MainAssetLoaded = 41;
public const int Monster = 42;
public const int Movement = 43;
public const int NavAgentProxy = 44;
public const int NavState = 45;
public const int Obstacle = 46;
public const int ParentRecorder = 47;
public const int Partner = 48;
public const int Property = 49;
public const int RefreshableHpShield = 50;
public const int Reload = 51;
public const int RenderTimer = 52;
public const int RetryActiveAbility = 53;
public const int RPCRetry = 54;
public const int ScareMove = 55;
public const int StateBarProxy = 56;
public const int Summon = 57;
public const int Suppressor = 58;
public const int SurroundBullet = 59;
public const int TransformProxy = 60;
public const int VirtualCameraProxy = 61;
public const int WaitPickUpDropItem = 62;
public const int WaitToBeAttracted = 63;
public const int Zone = 64;
public const int AbilitySystem = 65;
public const int TotalComponents = 66;
public static readonly string[] componentNames = {
"AI",
"AimTarget",
"AnimationProxy",
"Asset",
"AttachAsset",
"Attractor",
"Audio",
"BeAttracted",
"BindPointProxy",
"Blackboard",
"Born",
"Bullet",
"CameraShake",
"CannotReload",
"CmdRecv",
"Collider2DProxy",
"CommandReceiver",
"ConfuseMove",
"CurveBullet",
"Dead",
"DestroyEnt",
"DetachAsset",
"DirectBullet",
"DoDrop",
"DropItemData",
"EffectShowProxy",
"Equips",
"Faction",
"ForceNav",
"GaCtxTransfer",
"GunData",
"GunFire",
"Hero",
"Input",
"InstantToBeAttracted",
"JoystickProxy",
"JumpText",
"LevelWave",
"LifeBindMe",
"LocalPlayer",
"LogicTransform",
"MainAssetLoaded",
"Monster",
"Movement",
"NavAgentProxy",
"NavState",
"Obstacle",
"ParentRecorder",
"Partner",
"Property",
"RefreshableHpShield",
"Reload",
"RenderTimer",
"RetryActiveAbility",
"RPCRetry",
"ScareMove",
"StateBarProxy",
"Summon",
"Suppressor",
"SurroundBullet",
"TransformProxy",
"VirtualCameraProxy",
"WaitPickUpDropItem",
"WaitToBeAttracted",
"Zone",
"AbilitySystem"
};
public static readonly System.Type[] componentTypes = {
typeof(CoreGame.Render.AIComponent),
typeof(CoreGame.Render.AimTargetComponent),
typeof(CoreGame.Render.AnimationProxy),
typeof(CoreGame.Render.AssetComponent),
typeof(CoreGame.Render.AttachAssetComponent),
typeof(CoreGame.Render.AttractorComponent),
typeof(CoreGame.Render.AudioComponent),
typeof(CoreGame.Render.BeAttractedComponent),
typeof(CoreGame.Render.BindPointProxy),
typeof(CoreGame.Render.BlackboardComponent),
typeof(CoreGame.Render.BornComponent),
typeof(CoreGame.Render.BulletComponent),
typeof(CoreGame.Render.CameraShakeComponent),
typeof(CoreGame.Render.CannotReloadComponent),
typeof(CoreGame.Render.CmdRecvComponent),
typeof(CoreGame.Render.Collider2DProxy),
typeof(CoreGame.Render.CommandReceiverComponent),
typeof(CoreGame.Render.ConfuseMoveComponent),
typeof(CoreGame.Render.CurveBulletComponent),
typeof(CoreGame.Render.DeadComponent),
typeof(CoreGame.Render.DestroyEntComponent),
typeof(CoreGame.Render.DetachAssetComponent),
typeof(CoreGame.Render.DirectBulletComponent),
typeof(CoreGame.Render.DoDropComponent),
typeof(CoreGame.Render.DropItemDataComponent),
typeof(CoreGame.Render.EffectShowProxy),
typeof(CoreGame.Render.EquipsComponent),
typeof(CoreGame.Render.FactionComponent),
typeof(CoreGame.Render.ForceNavComponent),
typeof(CoreGame.Render.GaCtxTransferComponent),
typeof(CoreGame.Render.GunDataComponent),
typeof(CoreGame.Render.GunFireComponent),
typeof(CoreGame.Render.HeroComponent),
typeof(CoreGame.Render.InputComponent),
typeof(CoreGame.Render.InstantToBeAttractedComponent),
typeof(CoreGame.Render.JoystickProxy),
typeof(CoreGame.Render.JumpTextComponent),
typeof(CoreGame.Render.LevelWaveComponent),
typeof(CoreGame.Render.LifeBindMeComponent),
typeof(CoreGame.Render.LocalPlayerComponent),
typeof(CoreGame.Render.LogicTransformComponent),
typeof(CoreGame.Render.MainAssetLoadedComponent),
typeof(CoreGame.Render.MonsterComponent),
typeof(CoreGame.Render.MovementComponent),
typeof(CoreGame.Render.NavAgentProxy),
typeof(CoreGame.Render.NavStateComponent),
typeof(CoreGame.Render.ObstacleComponent),
typeof(CoreGame.Render.ParentRecorderComponent),
typeof(CoreGame.Render.PartnerComponent),
typeof(CoreGame.Render.PropertyContainer.PropertyComponent),
typeof(CoreGame.Render.RefreshableHpShieldComponent),
typeof(CoreGame.Render.ReloadComponent),
typeof(CoreGame.Render.RenderTimerComponent),
typeof(CoreGame.Render.RetryActiveAbilityComponent),
typeof(CoreGame.Render.RPCRetryComponent),
typeof(CoreGame.Render.ScareMoveComponent),
typeof(CoreGame.Render.StateBarProxy),
typeof(CoreGame.Render.SummonComponent),
typeof(CoreGame.Render.SuppressorComponent),
typeof(CoreGame.Render.SurroundBulletComponent),
typeof(CoreGame.Render.TransformProxy),
typeof(CoreGame.Render.VirtualCameraProxy),
typeof(CoreGame.Render.WaitPickUpDropItemComponent),
typeof(CoreGame.Render.WaitToBeAttractedComponent),
typeof(CoreGame.Render.ZoneComponent),
typeof(GAS.Runtime.AbilitySystemComponent)
};
}