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35 lines
965 B
35 lines
965 B
using System.Collections.Generic;
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using CoreGame;
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using Entitas;
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namespace CoreGame.Render
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{
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public class RiseHurtSystem : ReactiveSystem<CombatEntity>
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{
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public RiseHurtSystem(Contexts contexts) : base(contexts.combat)
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{
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}
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protected override ICollector<CombatEntity> GetTrigger(IContext<CombatEntity> context)
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{
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return context.CreateCollector(CombatMatcher.JumpText);
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}
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protected override bool Filter(CombatEntity entity)
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{
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return true;
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}
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protected override void Execute(List<CombatEntity> entities)
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{
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var jumpText = entities[0].jumpText;
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while (jumpText != null && jumpText.hurtDatas.Count > 0)
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{
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var hurtData = jumpText.hurtDatas.Dequeue();
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jumpText.ShowChangeHpJumpText(hurtData);
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SptPool<HurtData>.Free(ref hurtData);
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}
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}
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}
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}
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