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import os
User = "h3d"
Passwd = "1"
Ip = "192.168.8.10"
UNITY_PATH = "/Applications/2019.4.24f1c1/Unity.app/Contents/MacOS/Unity"
#默认以本地计算机名命名远端ios路径名
RemoteWork = os.environ['COMPUTERNAME']
#私钥位置, 相对于当前目录
key_pri = "key/zsl/id_rsa"
LocalPath = "../../../client/*"
LocalOutPut="./output"
ExcludePath="Temp,TempExt,H3DLog,XcodeProject"
IpaName="framw-unity"
RemoteWorkPath="/Users/"+User+"/work/remote/"+RemoteWork
RemotePath = RemoteWorkPath+"/client/"
LocalLogPath = LocalOutPut+"/archive_log.txt"
RemoteLogPath = "/Users/"+User+"/work/remote/"+RemoteWork+"/client/build/build-ios-output/archive_log.txt"
LocalIPAPath = LocalOutPut+"/"+IpaName+".ipa"
RemoteIPAPath = "/Users/"+User+"/work/remote/"+RemoteWork+"/"+IpaName+".ipa"
#需要自己指定rsync和ssh的路径
MINGW_BIN_PATH=".\\DeltaCopy"
rsync = MINGW_BIN_PATH+"/rsync"
ssh = MINGW_BIN_PATH+"/ssh"
PIPE_NAME = "framw-unity-ios-debug"
PIPE_TYPE = "Debug"