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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\publish\bin\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Remove="LogicSrc\Move\MoveCheckSvc.cs" />
<Compile Remove="LogicSrc\Move\MoveController.cs" />
<Compile Remove="LogicSrc\Move\MoveHandler.cs" />
<Compile Remove="LogicSrc\Move\MovePathGeneratorMgr.cs" />
<Compile Remove="LogicSrc\Move\MoveSvc.cs" />
<Compile Remove="LogicSrc\Move\MoveUtils.cs" />
<Compile Remove="LogicSrc\Move\RandomPathGenerator.cs" />
<Compile Include="..\..\arpg_cli_proj\arpg\Assets\Scripts\AIMachine\HotFixLogic\CalculatePlayerPropUtils\*.cs">
<Link>LogicSrc\CalculatePlayerPropUtils\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="..\BattleServer\Src\ProtoHelper.cs" Link="LogicSrc\Gm\ProtoHelper.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ServerComm\ServerComm.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="LogicSrc\Move\" />
</ItemGroup>
</Project>