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using System;
using System.Collections.Generic;
using System.Linq;
using Sog;
namespace HttpProxyPay
{
public class PlayerTableOp : BaseReloadableService
{
public PlayerTable Table;
public override int GetServiceType()
{
return HttpProxyPayServiceType.PlayerTableOp;
}
public override void Dispose()
{
Table = null;
}
public PlayerTableOp(PlayerTable table)
{
Table = table;
}
public int GetUserCount()
{
return Table.m_playerTable.Count;
}
public PlayerOnPay GetPlayer(long uid)
{
PlayerOnPay player;
Table.m_playerTable.TryGetValue(uid, out player);
return player;
}
public bool AddPlayer(PlayerOnPay player)
{
if(Table.m_playerTable.ContainsKey(player.uid))
{
TraceLog.Error("PlayerTableOp.AddPlayer fail, uid {0} already exist", player.uid);
return false;
}
Table.m_playerTable.Add(player.uid, player);
return true;
}
public bool RemovePlayer(PlayerOnPay player)
{
return Table.m_playerTable.Remove(player.uid);
}
}
}