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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using System.IO;
using System.Linq;
public partial class WeaponDescMgr : IConfigManager
{
//Singleton
private static WeaponDescMgr _instance;
private static readonly object syslock = new object();
public static WeaponDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new WeaponDescMgr(); }}} return _instance; }}
public class ItemData
{
public WeaponDesc Item;
public int Line;
public bool ReadAlready;
}
protected Dictionary<int, ItemData> m_ItemTable = new ();
protected Dictionary<int, WeaponDesc> n_ItemTable = new ();
//for server only, m_readKeyOnly must be false
protected SortedList<int, WeaponDesc> m_ItemDescTable = new ();
public SortedList<int, WeaponDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
n_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new WeaponDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
n_ItemTable.Add(item.InternalId, item);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
public WeaponDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public WeaponDesc GetConfigByInternal(int internalId)
{
var desc = n_ItemTable.GetValueOrDefault(internalId, null);
if (desc == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId);
}
return desc;
}
}
public partial class WeaponDesc
{
public static readonly string _KEY_InternalId = "InternalId";
public static readonly string _KEY_id = "id";
public static readonly string _KEY_Type = "Type";
public static readonly string _KEY_Production = "Production";
public static readonly string _KEY_Tag = "Tag";
public static readonly string _KEY_FireSkill = "FireSkill";
public static readonly string _KEY_GunSkills = "GunSkills";
public static readonly string _KEY_GunTalents = "GunTalents";
public static readonly string _KEY_FireInterval = "FireInterval";
public static readonly string _KEY_Capacity = "Capacity";
public static readonly string _KEY_ReloadTime = "ReloadTime";
public static readonly string _KEY_FireDmgCoeff = "FireDmgCoeff";
public static readonly string _KEY_ReEnterCD = "ReEnterCD";
/// <summary>
/// 内部ID
/// </summary>
public int InternalId { get; set; }
/// <summary>
/// 标识
/// </summary>
public int id { get; set; }
/// <summary>
/// 枪械类型
/// </summary>
public WeaponType Type { get; set; }
/// <summary>
/// 出品公司
/// </summary>
public Production Production { get; set; }
/// <summary>
/// Tag
/// </summary>
public string Tag { get; set; }
/// <summary>
/// 开枪时调用的技能
/// </summary>
public int FireSkill { get; set; }
/// <summary>
/// 持枪时附加的技能
/// </summary>
public int[] GunSkills { get; set; }
/// <summary>
/// 持枪时附加的技能
/// </summary>
public int[] GunTalents { get; set; }
/// <summary>
/// 射击间隔
/// </summary>
public string FireInterval { get; set; }
/// <summary>
/// 弹夹容量
/// </summary>
public string Capacity { get; set; }
/// <summary>
/// 换弹所需时间
/// </summary>
public string ReloadTime { get; set; }
/// <summary>
/// 枪械伤害系数(纯显示,万分比)
/// </summary>
public int FireDmgCoeff { get; set; }
/// <summary>
/// 换枪cd(秒,万分比)
/// </summary>
public int ReEnterCD { get; set; }
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public WeaponDesc()
{
}
public int GetKey1() { return id; }
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
InternalId = txf.GetintByIndex(_KEY_InternalId);
id = txf.GetintByIndex(_KEY_id);
if(readKeyOnly) { return true; }
Type = (WeaponType)txf.GetintByIndex(_KEY_Type);
Production = (Production)txf.GetintByIndex(_KEY_Production);
Tag = txf.GetstringByIndex(_KEY_Tag);
FireSkill = txf.GetintByIndex(_KEY_FireSkill);
GunSkills = txf.GetintArrayByIndex(_KEY_GunSkills);
GunTalents = txf.GetintArrayByIndex(_KEY_GunTalents);
FireInterval = txf.GetstringByIndex(_KEY_FireInterval);
Capacity = txf.GetstringByIndex(_KEY_Capacity);
ReloadTime = txf.GetstringByIndex(_KEY_ReloadTime);
FireDmgCoeff = txf.GetintByIndex(_KEY_FireDmgCoeff);
ReEnterCD = txf.GetintByIndex(_KEY_ReEnterCD);
return true;
}
}