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241 lines
6.3 KiB
241 lines
6.3 KiB
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//============================================
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//--4>:
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// Exported by ExcelConfigExport
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//
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// 此代码为工具根据配置自动生成, 请不要修改
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//
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//============================================
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using System;
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using Sog;
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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using System.IO;
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using System.Linq;
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public partial class WeaponDescMgr : IConfigManager
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{
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//Singleton
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private static WeaponDescMgr _instance;
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private static readonly object syslock = new object();
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public static WeaponDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new WeaponDescMgr(); }}} return _instance; }}
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public class ItemData
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{
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public WeaponDesc Item;
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public int Line;
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public bool ReadAlready;
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}
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protected Dictionary<int, ItemData> m_ItemTable = new ();
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protected Dictionary<int, WeaponDesc> n_ItemTable = new ();
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//for server only, m_readKeyOnly must be false
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protected SortedList<int, WeaponDesc> m_ItemDescTable = new ();
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public SortedList<int, WeaponDesc> ItemTable { get {
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if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
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return m_ItemDescTable; } }
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private TabBinFile m_tbf;
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//private TabTextFile m_tf;
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private int m_curAsynKey1;
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public override bool InitBin(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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n_ItemTable.Clear();
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m_ItemDescTable.Clear();
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m_allRead = false;
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m_curAsynKey1 = 0;
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new WeaponDesc() };
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var item = itemData.Item;
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if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
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if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()))
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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m_ItemTable.Add(item.GetKey1(), itemData);
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n_ItemTable.Add(item.InternalId, item);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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if (!m_readKeyOnly)
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{
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m_tbf = null;
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}
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return true;
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}
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public WeaponDesc GetConfig(int key)
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{
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ItemData itemData;
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if (m_ItemTable.TryGetValue(key, out itemData) == false)
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{
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return null;
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}
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if(itemData.ReadAlready)
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{
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return itemData.Item;
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}
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if (m_tbf == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
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return null;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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return null;
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}
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return itemData.Item;
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}
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public WeaponDesc GetConfigByInternal(int internalId)
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{
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var desc = n_ItemTable.GetValueOrDefault(internalId, null);
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if (desc == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId);
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}
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return desc;
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}
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}
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public partial class WeaponDesc
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{
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public static readonly string _KEY_InternalId = "InternalId";
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public static readonly string _KEY_id = "id";
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public static readonly string _KEY_Type = "Type";
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public static readonly string _KEY_Production = "Production";
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public static readonly string _KEY_Tag = "Tag";
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public static readonly string _KEY_FireSkill = "FireSkill";
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public static readonly string _KEY_GunSkills = "GunSkills";
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public static readonly string _KEY_GunTalents = "GunTalents";
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public static readonly string _KEY_FireInterval = "FireInterval";
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public static readonly string _KEY_Capacity = "Capacity";
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public static readonly string _KEY_ReloadTime = "ReloadTime";
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public static readonly string _KEY_FireDmgCoeff = "FireDmgCoeff";
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public static readonly string _KEY_ReEnterCD = "ReEnterCD";
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/// <summary>
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/// 内部ID
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/// </summary>
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public int InternalId { get; set; }
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/// <summary>
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/// 标识
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/// </summary>
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public int id { get; set; }
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/// <summary>
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/// 枪械类型
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/// </summary>
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public WeaponType Type { get; set; }
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/// <summary>
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/// 出品公司
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/// </summary>
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public Production Production { get; set; }
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/// <summary>
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/// Tag
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/// </summary>
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public string Tag { get; set; }
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/// <summary>
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/// 开枪时调用的技能
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/// </summary>
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public int FireSkill { get; set; }
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/// <summary>
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/// 持枪时附加的技能
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/// </summary>
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public int[] GunSkills { get; set; }
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/// <summary>
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/// 持枪时附加的技能
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/// </summary>
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public int[] GunTalents { get; set; }
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/// <summary>
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/// 射击间隔
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/// </summary>
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public string FireInterval { get; set; }
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/// <summary>
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/// 弹夹容量
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/// </summary>
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public string Capacity { get; set; }
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/// <summary>
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/// 换弹所需时间
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/// </summary>
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public string ReloadTime { get; set; }
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/// <summary>
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/// 枪械伤害系数(纯显示,万分比)
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/// </summary>
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public int FireDmgCoeff { get; set; }
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/// <summary>
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/// 换枪cd(秒,万分比)
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/// </summary>
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public int ReEnterCD { get; set; }
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public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
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public WeaponDesc()
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{
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}
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public int GetKey1() { return id; }
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public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
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{
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InternalId = txf.GetintByIndex(_KEY_InternalId);
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id = txf.GetintByIndex(_KEY_id);
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if(readKeyOnly) { return true; }
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Type = (WeaponType)txf.GetintByIndex(_KEY_Type);
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Production = (Production)txf.GetintByIndex(_KEY_Production);
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Tag = txf.GetstringByIndex(_KEY_Tag);
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FireSkill = txf.GetintByIndex(_KEY_FireSkill);
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GunSkills = txf.GetintArrayByIndex(_KEY_GunSkills);
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GunTalents = txf.GetintArrayByIndex(_KEY_GunTalents);
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FireInterval = txf.GetstringByIndex(_KEY_FireInterval);
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Capacity = txf.GetstringByIndex(_KEY_Capacity);
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ReloadTime = txf.GetstringByIndex(_KEY_ReloadTime);
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FireDmgCoeff = txf.GetintByIndex(_KEY_FireDmgCoeff);
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ReEnterCD = txf.GetintByIndex(_KEY_ReEnterCD);
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return true;
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}
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}
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