You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
266 lines
7.3 KiB
266 lines
7.3 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net.Sockets;
|
|
|
|
namespace Sog
|
|
{
|
|
/// <summary>
|
|
/// session的轮询管理
|
|
/// </summary>
|
|
public class AcceptedSessionUpdate
|
|
{
|
|
private List<NetSession> m_asyncAddedSessions = new List<NetSession>();
|
|
private object m_asyncAddedSessionsLocker = new object();
|
|
|
|
private List<NetSession> m_asyncClosedSessions = new List<NetSession>();
|
|
private object m_asyncClosedSessionsLocker = new object();
|
|
|
|
private Dictionary<Socket,NetSession> m_sessionDict = new Dictionary<Socket,NetSession>();
|
|
|
|
private List<Socket> m_readList = new List<Socket>();
|
|
private List<Socket> m_writeList = new List<Socket>();
|
|
private List<Socket> m_errorList = new List<Socket>();
|
|
|
|
//临时存放所有出错的socket
|
|
private List<Socket> m_needCloseList = new List<Socket>();
|
|
|
|
private SessionListener m_listener;
|
|
|
|
public AcceptedSessionUpdate(SessionListener listener)
|
|
{
|
|
m_listener = listener;
|
|
}
|
|
|
|
public int GetSessionCount()
|
|
{
|
|
return m_sessionDict.Count + m_asyncAddedSessions.Count;
|
|
}
|
|
|
|
|
|
public void Add(NetSession session)
|
|
{
|
|
if(session.WorkSocket == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_sessionDict.Add(session.WorkSocket, session);
|
|
}
|
|
|
|
public void AddAsync(NetSession session)
|
|
{
|
|
lock(m_asyncAddedSessionsLocker)
|
|
{
|
|
m_asyncAddedSessions.Add(session);
|
|
}
|
|
}
|
|
|
|
public void ForceAsyncCloseSession(NetSession session)
|
|
{
|
|
lock(m_asyncClosedSessionsLocker)
|
|
{
|
|
if(m_asyncClosedSessions.Contains(session))
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_asyncClosedSessions.Add(session);
|
|
}
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
m_readList.Clear();
|
|
m_writeList.Clear();
|
|
m_errorList.Clear();
|
|
m_needCloseList.Clear();
|
|
m_asyncAddedSessions.Clear();
|
|
m_sessionDict.Clear();
|
|
}
|
|
|
|
public void Update(long nowMs)
|
|
{
|
|
m_readList.Clear();
|
|
m_writeList.Clear();
|
|
m_errorList.Clear();
|
|
m_needCloseList.Clear();
|
|
|
|
foreach (var pair in m_sessionDict)
|
|
{
|
|
NetSession session = pair.Value;
|
|
Socket socket = pair.Key;
|
|
|
|
if (session.IsSocketClosed)
|
|
{
|
|
AddSocketToNeedClose(socket);
|
|
continue;
|
|
}
|
|
|
|
session.CheckSocketAndSendKeepAlive();
|
|
if (session.IsSocketClosed)
|
|
{
|
|
AddSocketToNeedClose(socket);
|
|
continue;
|
|
}
|
|
m_readList.Add(socket);
|
|
|
|
//是否可写可优化,没数据不判断,提高效率
|
|
if (session.IsHaveDataNeedSend())
|
|
{
|
|
m_writeList.Add(socket);
|
|
}
|
|
|
|
m_errorList.Add(socket);
|
|
|
|
//不要太大,windows下最大64,linux下32
|
|
if (m_readList.Count >= 32)
|
|
{
|
|
Socket.Select(m_readList, m_writeList, m_errorList, 0);
|
|
process_select_result();
|
|
}
|
|
}
|
|
|
|
//最后剩下的
|
|
if (m_readList.Count > 0)
|
|
{
|
|
Socket.Select(m_readList, m_writeList, m_errorList, 0);
|
|
process_select_result();
|
|
}
|
|
|
|
|
|
//其他线程关闭的session
|
|
if (m_asyncClosedSessions.Count > 0)
|
|
{
|
|
lock (m_asyncClosedSessionsLocker)
|
|
{
|
|
foreach (var session in m_asyncClosedSessions)
|
|
{
|
|
if (session.WorkSocket != null)
|
|
{
|
|
AddSocketToNeedClose(session.WorkSocket);
|
|
}
|
|
}
|
|
m_asyncClosedSessions.Clear();
|
|
}
|
|
}
|
|
|
|
if (m_needCloseList.Count > 0)
|
|
{
|
|
process_close_result();
|
|
}
|
|
|
|
// 异步添加的session在这里放到dict里去
|
|
if (m_asyncAddedSessions.Count > 0)
|
|
{
|
|
lock (m_asyncAddedSessionsLocker)
|
|
{
|
|
foreach (var session in m_asyncAddedSessions)
|
|
{
|
|
Add(session);
|
|
}
|
|
|
|
m_asyncAddedSessions.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void process_select_result()
|
|
{
|
|
//read
|
|
foreach (Socket socket in m_readList)
|
|
{
|
|
read_socket(socket);
|
|
}
|
|
m_readList.Clear();
|
|
|
|
//write
|
|
foreach (Socket socket in m_writeList)
|
|
{
|
|
write_socket(socket);
|
|
}
|
|
m_writeList.Clear();
|
|
|
|
|
|
//error
|
|
foreach (Socket socket in m_errorList)
|
|
{
|
|
AddSocketToNeedClose(socket);
|
|
}
|
|
m_errorList.Clear();
|
|
|
|
}
|
|
|
|
private void read_socket(Socket socket)
|
|
{
|
|
NetSession netSession = m_sessionDict[socket];
|
|
if (netSession != null)
|
|
{
|
|
netSession.RecvReadableSocket();
|
|
|
|
Queue<MessageData> dataQueue = netSession.GetReceivedDataQueue();
|
|
while (dataQueue.Count > 0)
|
|
{
|
|
MessageData message = dataQueue.Dequeue();
|
|
|
|
SessionEventArgs e = new SessionEventArgs();
|
|
e.Message = message;
|
|
e.Session = netSession;
|
|
|
|
m_listener.OnDataReceived(null, e);
|
|
}
|
|
|
|
//说明接受数据出错了
|
|
if (netSession.IsSocketClosed)
|
|
{
|
|
AddSocketToNeedClose(socket);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
private void write_socket(Socket socket)
|
|
{
|
|
NetSession netSession = m_sessionDict[socket];
|
|
if (netSession != null)
|
|
{
|
|
netSession.WriteWriteableSocket();
|
|
|
|
//说明发送数据出错了
|
|
if (netSession.IsSocketClosed)
|
|
{
|
|
AddSocketToNeedClose(socket);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AddSocketToNeedClose(Socket socket)
|
|
{
|
|
// if (m_needCloseList.Contains(socket))
|
|
// {
|
|
// return;
|
|
// }
|
|
|
|
m_needCloseList.Add(socket);
|
|
}
|
|
|
|
private void process_close_result()
|
|
{
|
|
foreach (Socket socket in m_needCloseList)
|
|
{
|
|
if (m_sessionDict.ContainsKey(socket))
|
|
{
|
|
NetSession session = m_sessionDict[socket];
|
|
|
|
m_sessionDict.Remove(socket);
|
|
|
|
SessionEventArgs e = new SessionEventArgs();
|
|
e.Session = session;
|
|
m_listener.OnDisconnected(e);
|
|
|
|
session.Close();
|
|
}
|
|
}
|
|
m_needCloseList.Clear();
|
|
}
|
|
}
|
|
}
|
|
|