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62 lines
1.9 KiB
62 lines
1.9 KiB
using System;
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using System.Collections.Generic;
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using AOT;
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using GAS.Runtime;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace CoreGame.Render
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{
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[CreateAssetMenu(fileName = "GA_RotateHurt", menuName = "GameAsset/Ability/GARotateHurtAsset")]
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public class GARotateHurtAsset : AbilityAsset
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{
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public int geCastPointSelectCfgId;
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public int geCatchTargetCfgId;
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public int castHurtSkillId;
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public int castEffectId;
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public float rotateInterval;
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public float rotateAngleEachTime;
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public float maxDuration;
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public string animStateName;
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private FName m_AnimStateName;
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public FName AnimStateName{
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get
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{
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if (m_AnimStateName.comparisonIndex == 0)
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{
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m_AnimStateName = UnrealNames.GetFName(animStateName);
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}
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return m_AnimStateName;
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}
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}
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public int[] triggerIds;
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#if UNITY_EDITOR
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[ShowInInspector]
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[HideReferenceObjectPicker]
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[ShowIf("CastPointSelectCfg")]
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private GECastPointSelectDesc CastPointSelectCfg =>
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GECastPointSelectDescMgr.Instance.GetConfig(geCastPointSelectCfgId);
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[ShowInInspector]
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[HideReferenceObjectPicker]
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[ShowIf("CatchTargetCfg")]
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private GECatchTargetDesc CatchTargetCfg =>
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GECatchTargetDescMgr.Instance.GetConfig(geCatchTargetCfgId);
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[ShowInInspector]
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[HideReferenceObjectPicker]
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[ShowIf("SkillCfg")]
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private SkillDesc SkillCfg => SkillDescMgr.Instance.GetConfig(castHurtSkillId);
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[ShowInInspector]
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[HideReferenceObjectPicker]
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[ShowIf("RenderEffectCfg")]
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private RenderEffectDesc RenderEffectCfg => RenderEffectDescMgr.Instance.GetConfig(castEffectId);
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#endif
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public override Type AbilityType()
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{
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return typeof(GARotateHurt);
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}
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}
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}
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