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22 lines
587 B

namespace CoreGame.Render
{
public static class RPCConfig
{
public static bool UseLocalRPC = false;
}
public enum RpcType
{
InitEntity = 1,
ChangeProp = 2,
BattleOption = 3, // 战斗操作
LevelUp = 4, // 升级
KilledMonster = 5, // 击杀怪物
OnBronEntity = 6, // 刷新怪等
OnDropExtBox = 7, // 掉落额外奖励宝箱
BossContinueBattleFinishLayer = 8, //boss 连战
BossContinueBattleIntruder = 9, //boss 连战
BossContinueBattleLeave = 10, //boss 连战
}
}