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using System;
using System.Collections.Generic;
using Entitas;
using UnityEngine;
namespace CoreGame.Render
{
public class AbilityTickSystem : IExecuteSystem
{
private readonly CombatContext m_Contexts;
readonly List<CombatEntity> m_CacheEntities = new();
readonly IGroup<CombatEntity> m_SkillGroup;
public AbilityTickSystem(CombatContext contexts)
{
m_Contexts = contexts;
m_SkillGroup = m_Contexts.GetGroup(CombatMatcher.AbilitySystem);
}
public void Execute(float deltaTime)
{
m_SkillGroup.GetEntities(m_CacheEntities);
for (int i = 0; i < m_CacheEntities.Count; i++)
{
var component = m_CacheEntities[i].abilitySystem;
component.Tick(deltaTime);
}
}
}
}