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572 lines
23 KiB
572 lines
23 KiB
using ProtoCSStruct;
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using Sog;
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using Sog.Log;
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namespace Game
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{
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public static class GameBDCLogUtils
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{
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private static readonly string Android = "ANDROID";
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private static readonly string IOS = "IOS";
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private static readonly string PC = "PC";
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private static string GetBdcOs(PlatformType platform)
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{
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switch (platform)
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{
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case PlatformType.PlatformType_Android:
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return Android;
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case PlatformType.PlatformType_IOS:
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return IOS;
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case PlatformType.PlatformType_Windows:
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return PC;
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default:
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return PC;
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}
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}
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// 业务逻辑通用参数
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public static void InitBusinessLogHead(BDCLogHelper bdc, PlayerOnGame player,
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string transaction_id = "0", long buess_time = 0)
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{
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var nowSec = GameServerUtils.GetTimeSecond();
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string userId = player.AccountInfo.AccountID.GetString();
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bdc.Append("user_id", userId);
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bdc.Append("open_id", userId);
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bdc.Append("role_id", player.UserID);
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bdc.Append("role_key", player.UserID);
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string realmBdcName = null;
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foreach (RealmBriefInfo info in GameServerUtils.GetGameServerData().m_configRealm)
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{
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if (info.realmId == player.RealmID)
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{
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realmBdcName = info.realmBdcName;
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break;
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}
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}
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// serverId填区服名称
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bdc.Append("server_id", string.IsNullOrEmpty(realmBdcName) ? "0" : realmBdcName);
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bdc.Append("client_os", GetBdcOs(player.Platform));
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bdc.Append("device_id", string.IsNullOrEmpty(player.deviceIdBdc) ? player.deviceId : player.deviceIdBdc);
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bdc.Append("user_ip", string.IsNullOrEmpty(player.loginIpAddr) ? "0" : player.loginIpAddr);
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bdc.Append("channel_id", player.channelId);
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bdc.Append("app_channel_id", player.appChannelIdBdc);
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// 业务发生时间
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bdc.Append("buess_time", buess_time == 0 ? nowSec : buess_time);
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// 同一行为触发的多个日志使用同一个关联ID
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bdc.Append("transaction_id", transaction_id);
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//bdc参数
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ref var playerBdc = ref player.clientInfo.bdcData;
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bdc.Append("bdc_device_id", playerBdc.Bdc_device_id.ToString());
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bdc.Append("deviceid_type", playerBdc.Deviceid_type.ToString());
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bdc.Append("device_key", playerBdc.Device_key.ToString());
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bdc.Append("device_model", playerBdc.Device_model.ToString());
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bdc.Append("ime", playerBdc.Ime.ToString());
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bdc.Append("gaid", playerBdc.Gaid.ToString());
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bdc.Append("idfa", playerBdc.Idfa.ToString());
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bdc.Append("idfv", playerBdc.Idfv.ToString());
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bdc.Append("android_id", playerBdc.Android_id.ToString());
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bdc.Append("oaid", playerBdc.Oaid.ToString());
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bdc.Append("sdk_version", playerBdc.Sdk_version.ToString());
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bdc.Append("bdc_client_os", playerBdc.Bdc_client_os.ToString());
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bdc.Append("old_device_id", playerBdc.Old_device_id.ToString());
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// 以下是接口通用参数, 由BillLogServer负责填写
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//sb.Append("event_uuid="); // 日志记录唯一标志码,防止记录重复生成
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//sb.Append("event_time="); // 事件上传时间, 1532595738
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//sb.Append("event_time2="); // 事件上传时间, 2018-07-26
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//sb.Append("appkey="); // appkey
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//sb.Append("platform="); // SERVER|SERVER_TEST
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}
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public static void UserInfo(PlayerOnGame player, long buess_time = 0)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.UserInfo);
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InitBusinessLogHead(bdc, player, "0", buess_time);
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bdc.Append("role_name", player.GetNick());
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bdc.Append("role_level", player.GetLevel());
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bdc.Append("vip_level", player.GetVipLevel());
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bdc.Append("sex", player.RoleBase.Gender);
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bdc.Append("free_diamond_balance", player.RoleBase.Diamond);
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bdc.Append("donate_diamond_balance", 0);
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bdc.Append("charge_diamond_balance", 0);
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bdc.Append("month_card_balance", 0);
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bdc.Append("register_ip", player.accountCreateIpStr);
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bdc.Append("accountregister_time", player.accountCreateTime);
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bdc.Append("userregister_time", player.RoleBase.CreateTime);
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bdc.Append("userlast_active_time", player.PingInfo.LastRecvPingTime);
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bdc.Append("total_charge", 0);
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bdc.Append("currency_info", PlayerUtils.GetCurrencyJson(player));
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bdc.Append("status_info", "{}");
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.UserInfo);
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}
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/// <summary>
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/// 金额转换
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/// </summary>
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/// <param name="money"></param>
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/// <returns></returns>
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private static string GetMoneyStr(uint money)
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{
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float fAmount = (float)money / 100;
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return fAmount.ToString("f2");
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}
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/// <summary>
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/// 金额转换
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/// </summary>
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/// <param name="money"></param>
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/// <returns></returns>
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private static string GetMoneyStr(long money)
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{
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double dAmount = (double)money / 100;
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return dAmount.ToString("f2");
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}
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// 充值信息
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public static void ChargeInfo(PlayerOnGame player, ref DBPaySuccWaitAddRole data, int bdc_product_type, bool firstPay)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.ChargeInfo);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_name", player.GetNick());
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bdc.Append("role_level", player.GetLevel());
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bdc.Append("vip_level", player.GetVipLevel());
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// 聚合SDK订单号
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bdc.Append("order_id", data.OrderId3rd.GetString());
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// 游戏订单号
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bdc.Append("game_order_id", data.OrderId.GetString());
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// 商品id
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bdc.Append("product_id", data.ItemID);
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// 档位类型
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bdc.Append("product_type", bdc_product_type);
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// 玩家累计充值金额
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bdc.Append("total_charge", GetMoneyStr(player.RoleData.PayData.TotalPayMoneyUSD));
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// 金额
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bdc.Append("amount", GetMoneyStr(data.Amount));
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// 货币单位
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bdc.Append("unit", data.Currency.GetString());
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// 充值时间
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bdc.Append("pay_time", data.PayTime3rd);
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// 到账时间
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bdc.Append("get_time", GameServerUtils.GetTimeSecond());
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// 获得代币类型
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bdc.Append("money_type", (int)CurrencyType.Diamond);
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// 付款方式, 1是SDK支付 2是测试支付
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bdc.Append("payment_method", data.IsTestPay == 0 ? 1 : 2);
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uint payDiamond = 0;
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long freeDiamond = 0;
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var descPay = PayDiamondDescMgr.Instance.GetConfig(data.ItemID);
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if (descPay != null)
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{
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payDiamond = descPay.payDiamond + descPay.diamond;
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}
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bdc.Append("extra_get1", data.DiamondExchange);
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bdc.Append("extra_get2", freeDiamond);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.ChargeInfo);
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}
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// 账号登录
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public static void UserLogin(PlayerOnGame player)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.UserLogin);
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InitBusinessLogHead(bdc, player);
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// 账号下各类代币持有数量json,如果为空,请填{}
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bdc.Append("user_balance", "{}");
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bdc.Append("ads_json", "0");
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.UserLogin);
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}
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// 创建角色
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public static void CreateRole(PlayerOnGame player)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.CreateRole);
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InitBusinessLogHead(bdc, player);
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bdc.Append("character_id", player.RoleBase.Uid);
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bdc.Append("role_name", player.RoleBase.Nick.GetString());
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bdc.Append("role_extra", "0");
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.CreateRole);
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}
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public static void RoleLogin(PlayerOnGame player)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.RoleLogin);
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InitBusinessLogHead(bdc, player);
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bdc.Append("free_diamond_balance", player.RoleBase.Diamond);
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bdc.Append("donate_diamond_balance", 0);
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bdc.Append("charge_diamond_balance", 0);
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bdc.Append("gold_balance", player.RoleBase.Chip);
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bdc.Append("login_situation", 0);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("vip_level", player.RoleBase.VipLevel);
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bdc.Append("ads_json", "0");
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.RoleLogin);
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}
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public static void RoleLogout(PlayerOnGame player)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.RoleLogout);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("vip_level", player.RoleBase.VipLevel);
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bdc.Append("free_diamond_balance", player.RoleBase.Diamond);
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bdc.Append("donate_diamond_balance", 0);
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bdc.Append("charge_diamond_balance", 0);
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bdc.Append("gold_balance", player.RoleBase.Chip);
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bdc.Append("final_scene", 0);
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bdc.Append("final_action", 0);
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bdc.Append("online_time", player.CurrOnlineTime);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.RoleLogout);
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}
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public static void GetMoney(PlayerOnGame player, int moneyType, int beforBalance, int afterBanlance, int reasonID, string reasonInfo)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.GetMoney);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("vip_level", player.RoleBase.VipLevel);
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bdc.Append("before_balance", beforBalance);
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bdc.Append("after_balance", afterBanlance);
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bdc.Append("money_type", moneyType);
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bdc.Append("reason_id", reasonID);
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bdc.Append("reason_info", reasonInfo);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.GetMoney);
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}
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public static void RemoveMoney(PlayerOnGame player, int moneyType, int beforBalance, int afterBanlance, int reasonID, string reasonInfo)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.RemoveMoney);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("vip_level", player.RoleBase.VipLevel);
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bdc.Append("before_balance", beforBalance);
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bdc.Append("after_balance", afterBanlance);
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bdc.Append("money_type", moneyType);
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bdc.Append("reason_id", reasonID);
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bdc.Append("reason_info", reasonInfo);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.RemoveMoney);
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}
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public static void NewGuide(PlayerOnGame player, int guideId, int guideNum)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.NewGuide);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("guide_id", guideId);
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bdc.Append("guide_num", guideNum);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.NewGuide);
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}
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public static void GetItem(PlayerOnGame player, int productType, int productId, int productNum,
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int beforBalance, int afterBanlance, int subType, int reasonID, string reasonInfo,
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int productGuid, int bindingState, string productInfo)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.GetItem);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("vip_level", player.RoleBase.VipLevel);
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bdc.Append("product_type", productType);
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bdc.Append("product_id", productId);
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bdc.Append("product_num", productNum);
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bdc.Append("before_balance", beforBalance);
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bdc.Append("after_balance", afterBanlance);
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bdc.Append("sub_type", subType);
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bdc.Append("reason_id", reasonID);
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bdc.Append("reason_info", reasonInfo);
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bdc.Append("product_guid", productGuid);
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bdc.Append("binding_state", bindingState);
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bdc.Append("product_info", productInfo);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.GetItem);
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}
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public static void RemoveItem(PlayerOnGame player, int productType, int productId, int productNum,
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int beforBalance, int afterBanlance, int subType, int reasonID, string reasonInfo,
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int productGuid, int bindingState, string productInfo)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.RemoveItem);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("vip_level", player.RoleBase.VipLevel);
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bdc.Append("product_type", productType);
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bdc.Append("product_id", productId);
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bdc.Append("product_num", productNum);
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bdc.Append("before_balance", beforBalance);
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bdc.Append("after_balance", afterBanlance);
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bdc.Append("sub_type", subType);
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bdc.Append("reason_id", reasonID);
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bdc.Append("reason_info", reasonInfo);
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bdc.Append("product_guid", productGuid);
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bdc.Append("binding_state", bindingState);
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bdc.Append("product_info", productInfo);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.RemoveItem);
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}
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public static void ShopBuy(PlayerOnGame player, int productType, string productId, int productNum, string costInfo, int shopType)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.ShopBuy);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("vip_level", player.RoleBase.VipLevel);
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bdc.Append("product_type", productType);
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bdc.Append("product_id", productId);
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bdc.Append("product_num", productNum);
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bdc.Append("money_type", 0);
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bdc.Append("buy_cost", 0);
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bdc.Append("shop_type", shopType);
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bdc.Append("cost_info", costInfo);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.ShopBuy);
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}
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public static void PVEEnter(PlayerOnGame player, int mainlandType, int mainlandId, string mainlandName, string heros, int teamId)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.PVEEnter);
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InitBusinessLogHead(bdc, player);
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bdc.Append("role_level", player.RoleBase.Level);
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bdc.Append("pve_type", mainlandType);
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bdc.Append("pve_id", mainlandId);
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if (mainlandName == null || mainlandName == "")
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{
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bdc.Append("pve_name", "No Name Mainland");
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}
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else
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{
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bdc.Append("pve_name", mainlandName);
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}
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bdc.Append("team_id", teamId);
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bdc.Append("lineup", heros);
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BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.PVEEnter);
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}
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//public static void PVEComplete(PlayerOnGame player, MainlandDesc desc, string heros,
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// int teamId, int isWin, int completeType, int fightTime, int grade, string teamInfo)
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//{
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// var bdc = new BDCLogHelper((int)BDCLogEventId.PVEComplete);
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// InitBusinessLogHead(bdc, player);
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// bdc.Append("role_level", player.RoleBase.Level);
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// bdc.Append("pve_type", desc.mainlandType);
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// //地牢单独上传
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// //if(desc.mainlandType == (int)MainlandType.Dungeon)
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// //{
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// // bdc.Append("pve_subtype", player.RoleData.Dungeon.CurDungeonId);
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// //}
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// //else
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// {
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// bdc.Append("pve_subtype", desc.subtype);
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// }
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// bdc.Append("pve_id", desc.id);
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// if (desc.name == "")
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// {
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// bdc.Append("pve_name", "No Name Mainland");
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// }
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// else
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// {
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// bdc.Append("pve_name", desc.name);
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// }
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// bdc.Append("team_id", teamId);
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// bdc.Append("lineup", heros);
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// bdc.Append("team_info", teamInfo);
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// bdc.Append("iswin", isWin);
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// bdc.Append("complete_type", completeType);
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// bdc.Append("fight_time", fightTime);
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// bdc.Append("grade", grade);
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// BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.PVEComplete);
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//}
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public static void ExpChange(PlayerOnGame player, int point, int pointBefore, int pointAfter, int durationTime)
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{
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var bdc = new BDCLogHelper((int)BDCLogEventId.ExpChange);
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InitBusinessLogHead(bdc, player);
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bdc.Append("point", point);
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bdc.Append("point_before", pointBefore);
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|
bdc.Append("point_after", pointAfter);
|
|
bdc.Append("duration_time", durationTime);
|
|
|
|
BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.ExpChange);
|
|
}
|
|
|
|
public static void ReceiveQuest(PlayerOnGame player, int taskType, int taskId)
|
|
{
|
|
var bdc = new BDCLogHelper((int)BDCLogEventId.ReceiveQuest);
|
|
InitBusinessLogHead(bdc, player);
|
|
bdc.Append("role_level", player.RoleBase.Level);
|
|
bdc.Append("task_type", taskType);
|
|
bdc.Append("task_id", taskId);
|
|
|
|
BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.ReceiveQuest);
|
|
}
|
|
|
|
public static void FinishQuest(PlayerOnGame player, int taskType, int taskId, string rewardsInfo)
|
|
{
|
|
var bdc = new BDCLogHelper((int)BDCLogEventId.FinishQuest);
|
|
InitBusinessLogHead(bdc, player);
|
|
bdc.Append("role_level", player.RoleBase.Level);
|
|
bdc.Append("task_type", taskType);
|
|
bdc.Append("task_id", taskId);
|
|
bdc.Append("rewards_info", rewardsInfo);
|
|
|
|
BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.FinishQuest);
|
|
}
|
|
|
|
|
|
public static int GetActivityLogTypeByTaskType(int taskType)
|
|
{
|
|
//if (taskType == (int)TaskType.TimeLimit)
|
|
//{
|
|
// return (int)ActivityLogType.TimeLimit;
|
|
//}
|
|
|
|
//if (taskType == (int)TaskType.BaseActivity)
|
|
//{
|
|
// return (int)ActivityLogType.BaseActivity;
|
|
//}
|
|
return 0;
|
|
}
|
|
|
|
public static void ActivityTaskComplete(PlayerOnGame player, int taskType, int activityId, int taskId)
|
|
{
|
|
int actType = GetActivityLogTypeByTaskType(taskType);
|
|
if (actType > 0)
|
|
{
|
|
var bdc = new BDCLogHelper((int)BDCLogEventId.ActivityTaskComplete);
|
|
InitBusinessLogHead(bdc, player);
|
|
|
|
bdc.Append("activity_type", actType);
|
|
bdc.Append("activity_id", activityId);
|
|
bdc.Append("task_id", taskId);
|
|
|
|
BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.ActivityTaskComplete);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void HerosSnapshot(PlayerOnGame player, long buess_time = 0)
|
|
{
|
|
var bdc = new BDCLogHelper((int)BDCLogEventId.HerosSnapshot);
|
|
InitBusinessLogHead(bdc, player,"0", buess_time);
|
|
BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString(), (int)BDCLogEventId.HerosSnapshot);
|
|
}
|
|
/*
|
|
public static void DungeonBattleBDCLog(PlayerOnGame player, int mainlandId, int result)
|
|
{
|
|
ref DBDungeon dungeon = ref player.RoleData.Dungeon;
|
|
int deathCount = 0;
|
|
for (int i = 0; i < dungeon.HeroInfo.Heros.Count; i++)
|
|
{
|
|
if (dungeon.HeroInfo.Heros[i].Hp <= 0)
|
|
{
|
|
deathCount++;
|
|
}
|
|
}
|
|
|
|
var bdc = new BDCLogHelper((int)BDCLogEventId.DungeonBattle);
|
|
InitBusinessLogHead(bdc, player);
|
|
|
|
bdc.Append("dungeon_id", dungeon.CurDungeonId);
|
|
bdc.Append("dungeon_diffculty", dungeon.Diffculty);
|
|
bdc.Append("dungeon_layerindex", dungeon.NowLayerIndex);
|
|
bdc.Append("main_mainlandid", player.RoleData.Mainland.MaxPassed.Mainline);
|
|
bdc.Append("dungeon_mainlandid", mainlandId);
|
|
bdc.Append("dungeon_deathcount", deathCount);
|
|
bdc.Append("dungeon_result", result);
|
|
|
|
BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString());
|
|
}
|
|
|
|
public static void DungeonExitBDCLog(PlayerOnGame player)
|
|
{
|
|
ref DBDungeon dungeon = ref player.RoleData.Dungeon;
|
|
int deathCount = 0;
|
|
for (int i = 0; i < dungeon.HeroInfo.Heros.Count; i++)
|
|
{
|
|
if (dungeon.HeroInfo.Heros[i].Hp <= 0)
|
|
{
|
|
deathCount++;
|
|
}
|
|
}
|
|
|
|
var bdc = new BDCLogHelper((int)BDCLogEventId.DungeonExit);
|
|
InitBusinessLogHead(bdc, player);
|
|
|
|
bdc.Append("dungeon_id", dungeon.CurDungeonId);
|
|
bdc.Append("dungeon_diffculty", dungeon.Diffculty);
|
|
bdc.Append("dungeon_layerindex", dungeon.NowLayerIndex);
|
|
bdc.Append("main_mainlandid", player.RoleData.Mainland.MaxPassed.Mainline);
|
|
bdc.Append("dungeon_deathcount", deathCount);
|
|
//bdc.Append("dungeon_enterOrExit", op);
|
|
BillLogWriter.Instance.SendBDCToBillLogSvr(player.UserID, bdc.ToString());
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
}
|
|
|