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39 lines
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Sog;
using ProtoCSStruct;
namespace Game
{
public static class FriendOpSvc
{
//参数检查
public static int CheckValidCliFriendOpReq(PlayerOnGame player, ref CSFriendOpReq req)
{
if(req.OpSeq < 0)
{
return -1;
}
if(req.TargetUid == player.UserID)
{
return -1;
}
if(req.OpType == (int)DBFriendOpType.AgreeAdd
|| req.OpType == (int)DBFriendOpType.Refuse
|| req.OpType == (int)DBFriendOpType.Invite
|| req.OpType == (int)DBFriendOpType.Delete
|| req.OpType == (int)DBFriendOpType.AddBlacklist
|| req.OpType == (int)DBFriendOpType.DelBlacklist)
{
return 0;
}
return -1;
}
}
}