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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Sog;
using Sog.Service;
using ProtoCSStruct;
namespace Game
{
public interface IMovePathGenerator
{
void Update(MapActor actor, long nowMs);
}
public class MovePathGeneratorMgr : Singleton<MovePathGeneratorMgr>
{
private IMovePathGenerator[] m_movePathGenerator = new IMovePathGenerator[(int)MapActorMoveType.MAMTMax];
public MovePathGeneratorMgr()
{
RegisterAll();
}
public IMovePathGenerator GetGenerator(int iMoveType)
{
if (iMoveType > 0 && iMoveType < m_movePathGenerator.Length)
{
return m_movePathGenerator[iMoveType];
}
return null;
}
private void RegisterAll()
{
m_movePathGenerator[(int)MapActorMoveType.MAMTRandom] = new RandomPathGenerator();
}
}
}