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49 lines
1.1 KiB
49 lines
1.1 KiB
using System.Collections.Generic;
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using Sog.Log;
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using ProtoCSStruct;
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namespace Game
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{
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/// <summary>
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/// game服务器统计相关信息的辅助类
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/// </summary>
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public static class GameServerStat
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{
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private static long m_lastLogTime;
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private static Dictionary<int, long> m_lastTickTime = new Dictionary<int, long>();
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public static void Tick(long nowMs)
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{
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ServerStat.Instance.Tick(nowMs);
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//每秒记录一次一些信息
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if (nowMs < m_lastLogTime + 1000)
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{
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return;
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}
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m_lastLogTime = nowMs;
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WriteServerStat();
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}
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private static void WriteServerStat()
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{
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//在线玩家数量
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ServerStat.Instance.SetValue("OnlinePlayer", GameServerUtils.GetPlayerTableOp().GetOnlinePlayer());
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}
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public static void AddIDValue(string id, long value)
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{
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ServerStat.Instance.AddValue(id, value);
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}
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public static void SetIDValue(string id, long value)
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{
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ServerStat.Instance.SetValue(id, value);
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}
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}
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}
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