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63 lines
1.9 KiB
63 lines
1.9 KiB
using Sog;
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using System.Collections.Generic;
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namespace HttpProxy
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{
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public class HttpProxyServerConfig
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{
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public string facebook_appid;
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public string facebook_seckey;
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//google帐号验证,aud
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public string google_aud;
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//测试好友模式,所有玩家互相都是好友
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public int testFacebookFriend;
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public bool auth_guest;//游客是否需要第三方鉴权(MSDK)
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public string msdkkey;//对于此游戏的MSDK前后台交互使用id
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public string qq_appid;//游戏在手Q开放平台的AppId
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public string qq_appkey;//游戏在手Q开放平台的AppKey
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public string wx_appid;//游戏在微信开放平台的AppId
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public string wx_appkey;
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// hero usdk
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public string heroUsdk_loginUrl;
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public string heroUsdk_loginUrlBackup; //加个备份地址,第一个连不上的时候切换
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public string heroUsdk_loginUrlLocalCheck; //加个本地校验地址
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public List<HeroUsdkProjCfgOne> heroUsdkProjCfg = new List<HeroUsdkProjCfgOne>();
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// 华为HMSCore
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public string huaweiClientId;
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public string huaweiClientSecret;
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public string huaweiGetAccessTokenUrl;
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public string huaweiGetIDTokenUrl;
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// 华为AppGallery Connect
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public string huaweiAGC_ClientId;
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public string huaweiAGC_ClientSecret;
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public string huaweiAGC_GetTokenUrl;
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public string huaweiAGC_VerifyTokenUrl;
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public string huaweiAGC_ProductId;
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/// <summary>
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///任务线程数
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/// </summary>
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public int TaskThreadCount;
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//mimi
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public string wechatMini_appid;//
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public string wechatMini_appsecreat;//
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public string wxMsgToken;
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public string wxMsgAesKey;
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public string wxJSApiURL;
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public string aiHelpUrl;
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public string aiHelpSec;
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public string aiHelpAppKey;
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}
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}
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