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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class ChestDropDescMgr : IConfigManager
{
//Singleton
private static ChestDropDescMgr _instance;
private static readonly object syslock = new object();
public static ChestDropDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new ChestDropDescMgr(); }}} return _instance; }}
public class ItemData
{
public ChestDropDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, ChestDropDesc> m_ItemDescTable = new SortedList<int, ChestDropDesc>();
public SortedList<int, ChestDropDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new ChestDropDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new ChestDropDesc() };
int keyCount = 0;
if(m_readKeyOnly) { keyCount = 1;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public ChestDropDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
{
var itemData = m_ItemTable.Values[m_curAsynKey1];
if (itemData.ReadAlready)
{
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class ChestDropDesc
{
public static readonly string _KEY_id = "id";
public static readonly string _KEY_awardType = "awardType";
public static readonly string _KEY_awardId = "awardId";
public static readonly string _KEY_awardNum = "awardNum";
public static readonly string _KEY_unlockLevel = "unlockLevel";
public static readonly string _KEY_functionId = "functionId";
public static readonly string _KEY_activityId = "activityId";
public static readonly string _KEY_dropLimit = "dropLimit";
public static readonly string _KEY_dropLimitReset = "dropLimitReset";
public static readonly string _KEY_dropProbability = "dropProbability";
public static readonly string _KEY_dropArrays = "dropArrays";
public int id { get; set; } // 主键
public int awardType { get; set; } // 道具类型
public int awardId { get; set; } // 道具id
public int awardNum { get; set; } // 道具数量
public int unlockLevel { get; set; } // 解锁需要宝箱等级 对应isActivity中宝箱道具
public int functionId { get; set; } // 需要解锁功能,对应UnlockSystem表,对应isActivity中功能道具
public int activityId { get; set; } // 需要解锁活动,对应 PandoraActivity表,对应isActivity中活动道具
public int dropLimit { get; set; } // 数量限制(该道具最多掉几个,除以awardNum的值为掉落次数)
public int dropLimitReset { get; set; } // 数量限制重置 1、不重置 2、每天重置
public int dropProbability { get; set; } // 掉落概率(万分比) 每次开箱时根据概率获得,各奖励独立计算
public int dropArrays { get; set; } // 种子掉落,每N次开箱掉落1次,种子随数量限制重置时重置
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public ChestDropDesc()
{
}
public int GetKey1() { return id; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
id = txf.Get<int>(_KEY_id);
if(readKeyOnly) { return true; }
awardType = txf.Get<int>(_KEY_awardType);
awardId = txf.Get<int>(_KEY_awardId);
awardNum = txf.Get<int>(_KEY_awardNum);
unlockLevel = txf.Get<int>(_KEY_unlockLevel);
functionId = txf.Get<int>(_KEY_functionId);
activityId = txf.Get<int>(_KEY_activityId);
dropLimit = txf.Get<int>(_KEY_dropLimit);
dropLimitReset = txf.Get<int>(_KEY_dropLimitReset);
dropProbability = txf.Get<int>(_KEY_dropProbability);
dropArrays = txf.Get<int>(_KEY_dropArrays);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
id = txf.GetintByIndex(_KEY_id);
if(readKeyOnly) { return true; }
awardType = txf.GetintByIndex(_KEY_awardType);
awardId = txf.GetintByIndex(_KEY_awardId);
awardNum = txf.GetintByIndex(_KEY_awardNum);
unlockLevel = txf.GetintByIndex(_KEY_unlockLevel);
functionId = txf.GetintByIndex(_KEY_functionId);
activityId = txf.GetintByIndex(_KEY_activityId);
dropLimit = txf.GetintByIndex(_KEY_dropLimit);
dropLimitReset = txf.GetintByIndex(_KEY_dropLimitReset);
dropProbability = txf.GetintByIndex(_KEY_dropProbability);
dropArrays = txf.GetintByIndex(_KEY_dropArrays);
return true;
}
#if UNITY_2019_1_OR_NEWER
public ChestDropDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<ChestDropDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}