You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

366 lines
12 KiB

//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class EquipEnchantPropDescMgr : IConfigManager
{
//Singleton
private static EquipEnchantPropDescMgr _instance;
private static readonly object syslock = new object();
public static EquipEnchantPropDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new EquipEnchantPropDescMgr(); }}} return _instance; }}
public class ItemData
{
public EquipEnchantPropDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, SortedList<int, ItemData>> m_ItemTable = new SortedList<int, SortedList<int, ItemData>>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, SortedList<int, EquipEnchantPropDesc>> m_ItemDescTable = new SortedList<int, SortedList<int, EquipEnchantPropDesc>>();
public SortedList<int, SortedList<int, EquipEnchantPropDesc>> ItemTable { get {
if (m_ItemDescTable.Count != m_ItemTable.Count) {
foreach (var list in m_ItemTable) {
if (m_ItemDescTable.ContainsKey(list.Key) == false) {
GetGroup(list.Key);} // GetGroup里会添加
}
}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
private int m_curAsynKey2;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_curAsynKey2 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new EquipEnchantPropDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
{
m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
}
else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new EquipEnchantPropDesc() };
int keyCount = 0;
if(m_readKeyOnly) {keyCount = 2;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
{
m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
}
else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public EquipEnchantPropDesc GetConfig(int key1, int key2)
{
SortedList<int, ItemData> itemDataGroup;
m_ItemTable.TryGetValue(key1, out itemDataGroup);
if (itemDataGroup == null) { return null; }
ItemData itemData;
itemDataGroup.TryGetValue(key2, out itemData);
if(itemData == null)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error", this.ToString());
return null;
}
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public int GetCountKey1(int key1)
{
int allCount = 0;
var group = GetGroup(key1);
if(group != null)
{
allCount = group.Count;
}
return allCount;
}
//GetGroup的时候如果是延迟读取的,一次性读取整个group
public SortedList<int, EquipEnchantPropDesc> GetGroup(int key1)
{
SortedList<int, ItemData> itemDataGroup;
m_ItemTable.TryGetValue(key1, out itemDataGroup);
if (itemDataGroup == null) { return null; }
if(m_ItemDescTable.ContainsKey(key1)) { return m_ItemDescTable[key1]; }
var group = new SortedList<int, EquipEnchantPropDesc>();
foreach (var item in itemDataGroup) {
if(item.Value.ReadAlready == false) { GetConfig(key1, item.Key); }
group.Add(item.Key, item.Value.Item); }
m_ItemDescTable.Add(key1, group);
return group;
}
public bool Has(int key1, int key2) { return m_ItemTable.ContainsKey(key1) && m_ItemTable[key1].ContainsKey(key2); }
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
while (times < maxTimes && m_curAsynKey1 < m_ItemTable.Count)
{
var group = m_ItemTable.Values[m_curAsynKey1];
if (m_curAsynKey2 >= group.Count)
{
m_curAsynKey2 = 0;
m_curAsynKey1++;
continue;
}
var itemData = group.Values[m_curAsynKey2];
if (itemData.ReadAlready)
{
m_curAsynKey2++;
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
m_curAsynKey2++;
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class EquipEnchantPropDesc
{
public static readonly string _KEY_pos = "pos";
public static readonly string _KEY_level = "level";
public static readonly string _KEY_levelUpExp = "levelUpExp";
public static readonly string _KEY_propId_3_0 = "propId_3_0";
public static readonly string _KEY_propId_3_1 = "propId_3_1";
public static readonly string _KEY_propId_3_2 = "propId_3_2";
public static readonly string _KEY_propValue_3_0 = "propValue_3_0";
public static readonly string _KEY_propValue_3_1 = "propValue_3_1";
public static readonly string _KEY_propValue_3_2 = "propValue_3_2";
public static readonly string _KEY_costGold = "costGold";
public static readonly string _KEY_costType_4_0 = "costType_4_0";
public static readonly string _KEY_costType_4_1 = "costType_4_1";
public static readonly string _KEY_costType_4_2 = "costType_4_2";
public static readonly string _KEY_costType_4_3 = "costType_4_3";
public static readonly string _KEY_costId_4_0 = "costId_4_0";
public static readonly string _KEY_costId_4_1 = "costId_4_1";
public static readonly string _KEY_costId_4_2 = "costId_4_2";
public static readonly string _KEY_costId_4_3 = "costId_4_3";
public static readonly string _KEY_costValue_4_0 = "costValue_4_0";
public static readonly string _KEY_costValue_4_1 = "costValue_4_1";
public static readonly string _KEY_costValue_4_2 = "costValue_4_2";
public static readonly string _KEY_costValue_4_3 = "costValue_4_3";
public int pos { get; set; } // //位置
public int level { get; set; } // //附魔等级
public int levelUpExp { get; set; } // //附魔升至下个等级所需经验
public int[] propId { get; set; } // //当前等级附魔强化属性类型
public int[] propValue { get; set; } // //当前等级附魔强化,仅针对当前装备属性值(万分比)
public int costGold { get; set; } // //当前等级附魔消耗金币数
public int[] costType { get; set; } // //当前等级附魔消耗类型
public int[] costId { get; set; } // //当前等级附魔消耗id
public int[] costValue { get; set; } // //当前等级附魔消耗数量
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public EquipEnchantPropDesc()
{
propId = new int[3];
listDic.Add("propId", typeof(int));
propValue = new int[3];
listDic.Add("propValue", typeof(int));
costType = new int[4];
listDic.Add("costType", typeof(int));
costId = new int[4];
listDic.Add("costId", typeof(int));
costValue = new int[4];
listDic.Add("costValue", typeof(int));
}
public int GetKey1() { return pos; }
public int GetKey2() { return level; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
pos = txf.Get<int>(_KEY_pos);
level = txf.Get<int>(_KEY_level);
if(readKeyOnly) { return true; }
levelUpExp = txf.Get<int>(_KEY_levelUpExp);
propId[0] = txf.Get<int>(_KEY_propId_3_0);
propId[1] = txf.Get<int>(_KEY_propId_3_1);
propId[2] = txf.Get<int>(_KEY_propId_3_2);
propValue[0] = txf.Get<int>(_KEY_propValue_3_0);
propValue[1] = txf.Get<int>(_KEY_propValue_3_1);
propValue[2] = txf.Get<int>(_KEY_propValue_3_2);
costGold = txf.Get<int>(_KEY_costGold);
costType[0] = txf.Get<int>(_KEY_costType_4_0);
costType[1] = txf.Get<int>(_KEY_costType_4_1);
costType[2] = txf.Get<int>(_KEY_costType_4_2);
costType[3] = txf.Get<int>(_KEY_costType_4_3);
costId[0] = txf.Get<int>(_KEY_costId_4_0);
costId[1] = txf.Get<int>(_KEY_costId_4_1);
costId[2] = txf.Get<int>(_KEY_costId_4_2);
costId[3] = txf.Get<int>(_KEY_costId_4_3);
costValue[0] = txf.Get<int>(_KEY_costValue_4_0);
costValue[1] = txf.Get<int>(_KEY_costValue_4_1);
costValue[2] = txf.Get<int>(_KEY_costValue_4_2);
costValue[3] = txf.Get<int>(_KEY_costValue_4_3);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
pos = txf.GetintByIndex(_KEY_pos);
level = txf.GetintByIndex(_KEY_level);
if(readKeyOnly) { return true; }
levelUpExp = txf.GetintByIndex(_KEY_levelUpExp);
propId[0] = txf.GetintByIndex(_KEY_propId_3_0);
propId[1] = txf.GetintByIndex(_KEY_propId_3_1);
propId[2] = txf.GetintByIndex(_KEY_propId_3_2);
propValue[0] = txf.GetintByIndex(_KEY_propValue_3_0);
propValue[1] = txf.GetintByIndex(_KEY_propValue_3_1);
propValue[2] = txf.GetintByIndex(_KEY_propValue_3_2);
costGold = txf.GetintByIndex(_KEY_costGold);
costType[0] = txf.GetintByIndex(_KEY_costType_4_0);
costType[1] = txf.GetintByIndex(_KEY_costType_4_1);
costType[2] = txf.GetintByIndex(_KEY_costType_4_2);
costType[3] = txf.GetintByIndex(_KEY_costType_4_3);
costId[0] = txf.GetintByIndex(_KEY_costId_4_0);
costId[1] = txf.GetintByIndex(_KEY_costId_4_1);
costId[2] = txf.GetintByIndex(_KEY_costId_4_2);
costId[3] = txf.GetintByIndex(_KEY_costId_4_3);
costValue[0] = txf.GetintByIndex(_KEY_costValue_4_0);
costValue[1] = txf.GetintByIndex(_KEY_costValue_4_1);
costValue[2] = txf.GetintByIndex(_KEY_costValue_4_2);
costValue[3] = txf.GetintByIndex(_KEY_costValue_4_3);
return true;
}
#if UNITY_2019_1_OR_NEWER
public EquipEnchantPropDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<EquipEnchantPropDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}