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591 lines
21 KiB
591 lines
21 KiB
#region Copyright notice and license
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// Protocol Buffers - Google's data interchange format
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// Copyright 2015 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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namespace Google.Protobuf.Collections
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{
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/// <summary>
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/// The contents of a repeated field: essentially, a collection with some extra
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/// restrictions (no null values) and capabilities (deep cloning).
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/// </summary>
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/// <remarks>
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/// This implementation does not generally prohibit the use of types which are not
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/// supported by Protocol Buffers but nor does it guarantee that all operations will work in such cases.
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/// </remarks>
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/// <typeparam name="T">The element type of the repeated field.</typeparam>
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public sealed class RepeatedField<T> : IList<T>, IList, IDeepCloneable<RepeatedField<T>>, IEquatable<RepeatedField<T>>
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{
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private static readonly T[] EmptyArray = new T[0];
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private const int MinArraySize = 8;
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private T[] array = EmptyArray;
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private int count = 0;
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/// <summary>
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/// Creates a deep clone of this repeated field.
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/// </summary>
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/// <remarks>
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/// If the field type is
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/// a message type, each element is also cloned; otherwise, it is
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/// assumed that the field type is primitive (including string and
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/// bytes, both of which are immutable) and so a simple copy is
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/// equivalent to a deep clone.
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/// </remarks>
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/// <returns>A deep clone of this repeated field.</returns>
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public RepeatedField<T> Clone()
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{
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RepeatedField<T> clone = new RepeatedField<T>();
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if (array != EmptyArray)
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{
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clone.array = (T[])array.Clone();
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IDeepCloneable<T>[] cloneableArray = clone.array as IDeepCloneable<T>[];
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if (cloneableArray != null)
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{
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for (int i = 0; i < count; i++)
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{
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clone.array[i] = cloneableArray[i].Clone();
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}
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}
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}
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clone.count = count;
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return clone;
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}
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/// <summary>
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/// Adds the entries from the given input stream, decoding them with the specified codec.
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/// </summary>
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/// <param name="input">The input stream to read from.</param>
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/// <param name="codec">The codec to use in order to read each entry.</param>
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public void AddEntriesFrom(CodedInputStream input, FieldCodec<T> codec)
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{
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// TODO: Inline some of the Add code, so we can avoid checking the size on every
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// iteration.
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uint tag = input.LastTag;
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var reader = codec.ValueReader;
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// Non-nullable value types can be packed or not.
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if (FieldCodec<T>.IsPackedRepeatedField(tag))
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{
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int length = input.ReadLength();
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if (length > 0)
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{
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int oldLimit = input.PushLimit(length);
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while (!input.ReachedLimit)
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{
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Add(reader(input));
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}
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input.PopLimit(oldLimit);
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}
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// Empty packed field. Odd, but valid - just ignore.
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}
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else
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{
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// Not packed... (possibly not packable)
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do
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{
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Add(reader(input));
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} while (input.MaybeConsumeTag(tag));
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}
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}
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/// <summary>
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/// Calculates the size of this collection based on the given codec.
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/// </summary>
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/// <param name="codec">The codec to use when encoding each field.</param>
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/// <returns>The number of bytes that would be written to a <see cref="CodedOutputStream"/> by <see cref="WriteTo"/>,
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/// using the same codec.</returns>
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public int CalculateSize(FieldCodec<T> codec)
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{
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if (count == 0)
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{
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return 0;
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}
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uint tag = codec.Tag;
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if (codec.PackedRepeatedField)
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{
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int dataSize = CalculatePackedDataSize(codec);
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return CodedOutputStream.ComputeRawVarint32Size(tag) +
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CodedOutputStream.ComputeLengthSize(dataSize) +
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dataSize;
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}
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else
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{
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var sizeCalculator = codec.ValueSizeCalculator;
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int size = count * CodedOutputStream.ComputeRawVarint32Size(tag);
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for (int i = 0; i < count; i++)
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{
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size += sizeCalculator(array[i]);
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}
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return size;
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}
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}
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private int CalculatePackedDataSize(FieldCodec<T> codec)
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{
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int fixedSize = codec.FixedSize;
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if (fixedSize == 0)
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{
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var calculator = codec.ValueSizeCalculator;
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int tmp = 0;
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for (int i = 0; i < count; i++)
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{
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tmp += calculator(array[i]);
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}
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return tmp;
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}
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else
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{
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return fixedSize * Count;
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}
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}
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/// <summary>
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/// Writes the contents of this collection to the given <see cref="CodedOutputStream"/>,
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/// encoding each value using the specified codec.
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/// </summary>
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/// <param name="output">The output stream to write to.</param>
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/// <param name="codec">The codec to use when encoding each value.</param>
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public void WriteTo(CodedOutputStream output, FieldCodec<T> codec)
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{
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if (count == 0)
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{
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return;
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}
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var writer = codec.ValueWriter;
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var tag = codec.Tag;
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if (codec.PackedRepeatedField)
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{
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// Packed primitive type
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uint size = (uint)CalculatePackedDataSize(codec);
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output.WriteTag(tag);
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output.WriteRawVarint32(size);
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for (int i = 0; i < count; i++)
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{
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writer(output, array[i]);
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}
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}
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else
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{
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// Not packed: a simple tag/value pair for each value.
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// Can't use codec.WriteTagAndValue, as that omits default values.
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for (int i = 0; i < count; i++)
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{
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output.WriteTag(tag);
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writer(output, array[i]);
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}
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}
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}
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private void EnsureSize(int size)
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{
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if (array.Length < size)
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{
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size = Math.Max(size, MinArraySize);
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int newSize = Math.Max(array.Length * 2, size);
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var tmp = new T[newSize];
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Array.Copy(array, 0, tmp, 0, array.Length);
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array = tmp;
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}
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}
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/// <summary>
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/// Adds the specified item to the collection.
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/// </summary>
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/// <param name="item">The item to add.</param>
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public void Add(T item)
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{
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ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item));
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EnsureSize(count + 1);
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array[count++] = item;
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}
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/// <summary>
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/// Removes all items from the collection.
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/// </summary>
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public void Clear()
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{
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array = EmptyArray;
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count = 0;
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}
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/// <summary>
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/// Determines whether this collection contains the given item.
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/// </summary>
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/// <param name="item">The item to find.</param>
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/// <returns><c>true</c> if this collection contains the given item; <c>false</c> otherwise.</returns>
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public bool Contains(T item)
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{
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return IndexOf(item) != -1;
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}
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/// <summary>
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/// Copies this collection to the given array.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="arrayIndex">The first index of the array to copy to.</param>
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public void CopyTo(T[] array, int arrayIndex)
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{
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Array.Copy(this.array, 0, array, arrayIndex, count);
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}
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/// <summary>
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/// Removes the specified item from the collection
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/// </summary>
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/// <param name="item">The item to remove.</param>
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/// <returns><c>true</c> if the item was found and removed; <c>false</c> otherwise.</returns>
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public bool Remove(T item)
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{
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int index = IndexOf(item);
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if (index == -1)
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{
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return false;
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}
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Array.Copy(array, index + 1, array, index, count - index - 1);
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count--;
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array[count] = default(T);
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return true;
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}
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/// <summary>
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/// Gets the number of elements contained in the collection.
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/// </summary>
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public int Count => count;
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/// <summary>
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/// Gets a value indicating whether the collection is read-only.
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/// </summary>
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public bool IsReadOnly => false;
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/// <summary>
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/// Adds all of the specified values into this collection.
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/// </summary>
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/// <param name="values">The values to add to this collection.</param>
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public void AddRange(IEnumerable<T> values)
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{
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ProtoPreconditions.CheckNotNull(values, nameof(values));
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// Optimization 1: If the collection we're adding is already a RepeatedField<T>,
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// we know the values are valid.
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var otherRepeatedField = values as RepeatedField<T>;
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if (otherRepeatedField != null)
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{
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EnsureSize(count + otherRepeatedField.count);
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Array.Copy(otherRepeatedField.array, 0, array, count, otherRepeatedField.count);
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count += otherRepeatedField.count;
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return;
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}
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// Optimization 2: The collection is an ICollection, so we can expand
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// just once and ask the collection to copy itself into the array.
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var collection = values as ICollection;
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if (collection != null)
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{
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var extraCount = collection.Count;
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// For reference types and nullable value types, we need to check that there are no nulls
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// present. (This isn't a thread-safe approach, but we don't advertise this is thread-safe.)
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// We expect the JITter to optimize this test to true/false, so it's effectively conditional
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// specialization.
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if (default(T) == null)
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{
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// TODO: Measure whether iterating once to check and then letting the collection copy
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// itself is faster or slower than iterating and adding as we go. For large
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// collections this will not be great in terms of cache usage... but the optimized
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// copy may be significantly faster than doing it one at a time.
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foreach (var item in collection)
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{
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if (item == null)
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{
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throw new ArgumentException("Sequence contained null element", nameof(values));
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}
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}
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}
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EnsureSize(count + extraCount);
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collection.CopyTo(array, count);
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count += extraCount;
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return;
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}
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// We *could* check for ICollection<T> as well, but very very few collections implement
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// ICollection<T> but not ICollection. (HashSet<T> does, for one...)
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// Fall back to a slower path of adding items one at a time.
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foreach (T item in values)
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{
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Add(item);
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}
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}
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/// <summary>
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/// Adds all of the specified values into this collection. This method is present to
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/// allow repeated fields to be constructed from queries within collection initializers.
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/// Within non-collection-initializer code, consider using the equivalent <see cref="AddRange"/>
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/// method instead for clarity.
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/// </summary>
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/// <param name="values">The values to add to this collection.</param>
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public void Add(IEnumerable<T> values)
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{
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AddRange(values);
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}
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/// <summary>
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/// Returns an enumerator that iterates through the collection.
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/// </summary>
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/// <returns>
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/// An enumerator that can be used to iterate through the collection.
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/// </returns>
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = 0; i < count; i++)
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{
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yield return array[i];
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}
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object" />, is equal to this instance.
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/// </summary>
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/// <param name="obj">The <see cref="System.Object" /> to compare with this instance.</param>
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/// <returns>
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/// <c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.
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/// </returns>
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public override bool Equals(object obj)
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{
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return Equals(obj as RepeatedField<T>);
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}
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/// <summary>
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/// Returns an enumerator that iterates through a collection.
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/// </summary>
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/// <returns>
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/// An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection.
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/// </returns>
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <summary>
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/// Returns a hash code for this instance.
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/// </summary>
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/// <returns>
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/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
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/// </returns>
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public override int GetHashCode()
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{
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int hash = 0;
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for (int i = 0; i < count; i++)
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{
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hash = hash * 31 + array[i].GetHashCode();
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}
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return hash;
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}
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/// <summary>
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/// Compares this repeated field with another for equality.
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/// </summary>
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/// <param name="other">The repeated field to compare this with.</param>
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/// <returns><c>true</c> if <paramref name="other"/> refers to an equal repeated field; <c>false</c> otherwise.</returns>
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public bool Equals(RepeatedField<T> other)
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{
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if (ReferenceEquals(other, null))
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{
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return false;
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}
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if (ReferenceEquals(other, this))
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{
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return true;
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}
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if (other.Count != this.Count)
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{
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return false;
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}
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EqualityComparer<T> comparer = EqualityComparer<T>.Default;
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for (int i = 0; i < count; i++)
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{
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if (!comparer.Equals(array[i], other.array[i]))
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// Returns the index of the given item within the collection, or -1 if the item is not
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/// present.
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/// </summary>
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/// <param name="item">The item to find in the collection.</param>
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/// <returns>The zero-based index of the item, or -1 if it is not found.</returns>
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public int IndexOf(T item)
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{
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ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item));
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EqualityComparer<T> comparer = EqualityComparer<T>.Default;
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for (int i = 0; i < count; i++)
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{
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if (comparer.Equals(array[i], item))
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{
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return i;
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}
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}
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return -1;
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}
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/// <summary>
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/// Inserts the given item at the specified index.
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/// </summary>
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/// <param name="index">The index at which to insert the item.</param>
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/// <param name="item">The item to insert.</param>
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public void Insert(int index, T item)
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{
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ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item));
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if (index < 0 || index > count)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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EnsureSize(count + 1);
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Array.Copy(array, index, array, index + 1, count - index);
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array[index] = item;
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count++;
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}
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/// <summary>
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/// Removes the item at the given index.
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/// </summary>
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/// <param name="index">The zero-based index of the item to remove.</param>
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public void RemoveAt(int index)
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{
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if (index < 0 || index >= count)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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Array.Copy(array, index + 1, array, index, count - index - 1);
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count--;
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array[count] = default(T);
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}
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/// <summary>
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/// Returns a string representation of this repeated field, in the same
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/// way as it would be represented by the default JSON formatter.
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/// </summary>
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public override string ToString()
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{
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var writer = new StringWriter();
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JsonFormatter.Default.WriteList(writer, this);
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return writer.ToString();
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}
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/// <summary>
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/// Gets or sets the item at the specified index.
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/// </summary>
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/// <value>
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/// The element at the specified index.
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/// </value>
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/// <param name="index">The zero-based index of the element to get or set.</param>
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/// <returns>The item at the specified index.</returns>
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public T this[int index]
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{
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get
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{
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if (index < 0 || index >= count)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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return array[index];
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}
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set
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{
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if (index < 0 || index >= count)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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ProtoPreconditions.CheckNotNullUnconstrained(value, nameof(value));
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array[index] = value;
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}
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}
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#region Explicit interface implementation for IList and ICollection.
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bool IList.IsFixedSize => false;
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void ICollection.CopyTo(Array array, int index)
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{
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Array.Copy(this.array, 0, array, index, count);
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}
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bool ICollection.IsSynchronized => false;
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object ICollection.SyncRoot => this;
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object IList.this[int index]
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{
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get { return this[index]; }
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set { this[index] = (T)value; }
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}
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int IList.Add(object value)
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{
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Add((T) value);
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return count - 1;
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}
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bool IList.Contains(object value)
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{
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return (value is T && Contains((T)value));
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}
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int IList.IndexOf(object value)
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|
{
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if (!(value is T))
|
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{
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return -1;
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}
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return IndexOf((T)value);
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}
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void IList.Insert(int index, object value)
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{
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Insert(index, (T) value);
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}
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void IList.Remove(object value)
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|
{
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|
if (!(value is T))
|
|
{
|
|
return;
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|
}
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|
Remove((T)value);
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}
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#endregion
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}
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}
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