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// Copyright (c) 2004, 2019, Oracle and/or its affiliates. All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 2.0, as
// published by the Free Software Foundation.
//
// This program is also distributed with certain software (including
// but not limited to OpenSSL) that is licensed under separate terms,
// as designated in a particular file or component or in included license
// documentation. The authors of MySQL hereby grant you an
// additional permission to link the program and your derivative works
// with the separately licensed software that they have included with
// MySQL.
//
// Without limiting anything contained in the foregoing, this file,
// which is part of MySQL Connector/NET, is also subject to the
// Universal FOSS Exception, version 1.0, a copy of which can be found at
// http://oss.oracle.com/licenses/universal-foss-exception.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License, version 2.0, for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
using System;
using System.IO;
using System.IO.Compression;
using MySql.Data.Common;
using System.Net;
using Sog.Properties;
namespace MySql.Data.MySqlClient
{
/// <summary>
/// Summary description for CompressedStream.
/// </summary>
internal class CompressedStream : Stream
{
// writing fields
private Stream baseStream;
private MemoryStream cache;
// reading fields
private byte[] localByte;
private byte[] inBuffer;
private byte[] lengthBytes;
private WeakReference inBufferRef;
private int inPos;
private int maxInPos;
private DeflateStream compInStream;
public CompressedStream(Stream baseStream)
{
this.baseStream = baseStream;
this.localByte = new byte[1];
this.lengthBytes = new byte[7];
this.cache = new MemoryStream();
this.inBufferRef = new WeakReference(this.inBuffer, false);
}
#region Properties
public override bool CanRead => this.baseStream.CanRead;
public override bool CanWrite => this.baseStream.CanWrite;
public override bool CanSeek => this.baseStream.CanSeek;
public override long Length => this.baseStream.Length;
public override long Position
{
get { return this.baseStream.Position; }
set { this.baseStream.Position = value; }
}
#endregion
public override void Close()
{
base.Close();
this.baseStream.Close();
this.cache.Dispose();
}
public override void SetLength(long value)
{
throw new NotSupportedException(Resources.CSNoSetLength);
}
public override int ReadByte()
{
try
{
this.Read(this.localByte, 0, 1);
return this.localByte[0];
}
catch (EndOfStreamException)
{
return -1;
}
}
public override bool CanTimeout => this.baseStream.CanTimeout;
public override int ReadTimeout
{
get
{
return this.baseStream.ReadTimeout;
}
set
{
this.baseStream.ReadTimeout = value;
}
}
public override int WriteTimeout
{
get
{
return this.baseStream.WriteTimeout;
}
set
{
this.baseStream.WriteTimeout = value;
}
}
public override int Read(byte[] buffer, int offset, int count)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer), Resources.BufferCannotBeNull);
}
if (offset < 0 || offset >= buffer.Length)
{
throw new ArgumentOutOfRangeException(nameof(offset), Resources.OffsetMustBeValid);
}
if ((offset + count) > buffer.Length)
{
throw new ArgumentException(Resources.BufferNotLargeEnough, nameof(buffer));
}
if (this.inPos == this.maxInPos)
{
this.PrepareNextPacket();
}
int countToRead = Math.Min(count, this.maxInPos - this.inPos);
int countRead;
if (this.compInStream != null)
{
countRead = this.compInStream.Read(buffer, offset, countToRead);
}
else
{
countRead = this.baseStream.Read(buffer, offset, countToRead);
}
this.inPos += countRead;
// release the weak reference
if (this.inPos == this.maxInPos)
{
this.compInStream = null;
if (!Platform.IsMono())
{
this.inBufferRef = new WeakReference(this.inBuffer, false);
this.inBuffer = null;
}
}
return countRead;
}
private void PrepareNextPacket()
{
MySqlStream.ReadFully(this.baseStream, this.lengthBytes, 0, 7);
int compressedLength = this.lengthBytes[0] + (this.lengthBytes[1] << 8) + (this.lengthBytes[2] << 16);
// lengthBytes[3] is seq
int unCompressedLength = this.lengthBytes[4] + (this.lengthBytes[5] << 8) +
(this.lengthBytes[6] << 16);
if (unCompressedLength == 0)
{
unCompressedLength = compressedLength;
this.compInStream = null;
}
else
{
this.ReadNextPacket(compressedLength);
MemoryStream ms = new MemoryStream(this.inBuffer, 2, compressedLength - 2);
this.compInStream = new DeflateStream(ms, CompressionMode.Decompress);
}
this.inPos = 0;
this.maxInPos = unCompressedLength;
}
private void ReadNextPacket(int len)
{
this.inBuffer = this.inBufferRef.Target as byte[];
if (this.inBuffer == null || this.inBuffer.Length < len)
{
this.inBuffer = new byte[len];
}
MySqlStream.ReadFully(this.baseStream, this.inBuffer, 0, len);
}
private MemoryStream CompressCache()
{
// small arrays almost never yeild a benefit from compressing
if (this.cache.Length < 50)
{
return null;
}
byte[] cacheBytes = this.cache.GetBuffer();
MemoryStream compressedBuffer = new MemoryStream();
compressedBuffer.WriteByte(0x78);
compressedBuffer.WriteByte(0x9c);
var outCompStream = new DeflateStream(compressedBuffer, CompressionMode.Compress, true);
outCompStream.Write(cacheBytes, 0, (int)this.cache.Length);
outCompStream.Dispose();
int adler = IPAddress.HostToNetworkOrder(this.Adler32(cacheBytes, 0, (int)this.cache.Length));
compressedBuffer.Write(BitConverter.GetBytes(adler), 0, sizeof(uint));
// if the compression hasn't helped, then just return null
if (compressedBuffer.Length >= this.cache.Length)
{
return null;
}
return compressedBuffer;
}
int Adler32(byte[] bytes, int index, int length)
{
const uint a32mod = 65521;
uint s1 = 1, s2 = 0;
for (int i = index; i < length; i++)
{
byte b = bytes[i];
s1 = (s1 + b) % a32mod;
s2 = (s2 + s1) % a32mod;
}
return unchecked((int)((s2 << 16) + s1));
}
private void CompressAndSendCache()
{
long compressedLength, uncompressedLength;
// we need to save the sequence byte that is written
byte[] cacheBuffer = this.cache.GetBuffer();
byte seq = cacheBuffer[3];
cacheBuffer[3] = 0;
// first we compress our current cache
MemoryStream compressedBuffer = this.CompressCache();
// now we set our compressed and uncompressed lengths
// based on if our compression is going to help or not
MemoryStream memStream;
if (compressedBuffer == null)
{
compressedLength = this.cache.Length;
uncompressedLength = 0;
memStream = this.cache;
}
else
{
compressedLength = compressedBuffer.Length;
uncompressedLength = this.cache.Length;
memStream = compressedBuffer;
}
// Make space for length prefix (7 bytes) at the start of output
long dataLength = memStream.Length;
int bytesToWrite = (int)dataLength + 7;
memStream.SetLength(bytesToWrite);
byte[] buffer = memStream.GetBuffer();
Array.Copy(buffer, 0, buffer, 7, (int)dataLength);
// Write length prefix
buffer[0] = (byte)(compressedLength & 0xff);
buffer[1] = (byte)((compressedLength >> 8) & 0xff);
buffer[2] = (byte)((compressedLength >> 16) & 0xff);
buffer[3] = seq;
buffer[4] = (byte)(uncompressedLength & 0xff);
buffer[5] = (byte)((uncompressedLength >> 8) & 0xff);
buffer[6] = (byte)((uncompressedLength >> 16) & 0xff);
this.baseStream.Write(buffer, 0, bytesToWrite);
this.baseStream.Flush();
this.cache.SetLength(0);
compressedBuffer?.Dispose();
}
public override void Flush()
{
if (!this.InputDone())
{
return;
}
this.CompressAndSendCache();
}
private bool InputDone()
{
// if we have not done so yet, see if we can calculate how many bytes we are expecting
if (this.baseStream is TimedStream && ((TimedStream)this.baseStream).IsClosed)
{
return false;
}
if (this.cache.Length < 4)
{
return false;
}
byte[] buf = this.cache.GetBuffer();
int expectedLen = buf[0] + (buf[1] << 8) + (buf[2] << 16);
if (this.cache.Length < (expectedLen + 4))
{
return false;
}
return true;
}
public override void WriteByte(byte value)
{
this.cache.WriteByte(value);
}
public override void Write(byte[] buffer, int offset, int count)
{
this.cache.Write(buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
return this.baseStream.Seek(offset, origin);
}
}
}