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// Copyright ?2013, 2020, Oracle and/or its affiliates.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 2.0, as
// published by the Free Software Foundation.
//
// This program is also distributed with certain software (including
// but not limited to OpenSSL) that is licensed under separate terms,
// as designated in a particular file or component or in included license
// documentation. The authors of MySQL hereby grant you an
// additional permission to link the program and your derivative works
// with the separately licensed software that they have included with
// MySQL.
//
// Without limiting anything contained in the foregoing, this file,
// which is part of MySQL Connector/NET, is also subject to the
// Universal FOSS Exception, version 1.0, a copy of which can be found at
// http://oss.oracle.com/licenses/universal-foss-exception.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License, version 2.0, for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
using System;
using System.Collections.Generic;
using System.Text;
namespace MySql.Data.MySqlClient.Replication
{
/// <summary>
/// Class that implements Round Robing Load Balancing technique.
/// </summary>
public class ReplicationRoundRobinServerGroup : ReplicationServerGroup
{
private int nextServer;
public ReplicationRoundRobinServerGroup(string name, int retryTime) : base(name, retryTime)
{
this.nextServer = -1;
}
/// <summary>
/// Gets an available server based on Round Robin load balancing.
/// </summary>
/// <param name="isSource">Flag indicating if the server to return must be a source.</param>
/// <returns>A <see cref="ReplicationServer"/> object representing the next available server.</returns>
internal protected override ReplicationServer GetServer(bool isSource)
{
for (int i = 0; i < this.Servers.Count; i++)
{
this.nextServer++;
if (this.nextServer == this.Servers.Count)
{
this.nextServer = 0;
}
ReplicationServer s = this.Servers[this.nextServer];
if (!s.IsAvailable)
{
continue;
}
if (isSource && !s.IsSource)
{
continue;
}
return s;
}
return null;
}
}
}