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309 lines
9.3 KiB
309 lines
9.3 KiB
// Copyright (c) 2009, 2019, Oracle and/or its affiliates. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License, version 2.0, as
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// published by the Free Software Foundation.
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//
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// This program is also distributed with certain software (including
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// but not limited to OpenSSL) that is licensed under separate terms,
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// as designated in a particular file or component or in included license
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// documentation. The authors of MySQL hereby grant you an
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// additional permission to link the program and your derivative works
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// with the separately licensed software that they have included with
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// MySQL.
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//
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// Without limiting anything contained in the foregoing, this file,
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// which is part of MySQL Connector/NET, is also subject to the
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// Universal FOSS Exception, version 1.0, a copy of which can be found at
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// http://oss.oracle.com/licenses/universal-foss-exception.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License, version 2.0, for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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using MySql.Data.Common;
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using System;
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using System.IO;
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namespace MySql.Data.MySqlClient
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{
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/// <summary>
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/// Stream that supports timeout of IO operations.
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/// This class is used is used to support timeouts for SQL command, where a
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/// typical operation involves several network reads/writes.
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/// Timeout here is defined as the accumulated duration of all IO operations.
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/// </summary>
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internal class TimedStream : Stream
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{
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readonly Stream _baseStream;
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int _timeout;
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int _lastReadTimeout;
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int _lastWriteTimeout;
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readonly LowResolutionStopwatch _stopwatch;
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internal bool IsClosed { get; private set; }
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enum IOKind
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{
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Read,
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Write
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}
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;
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/// <summary>
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/// Construct a TimedStream
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/// </summary>
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/// <param name="baseStream"> Undelying stream</param>
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public TimedStream(Stream baseStream)
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{
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this._baseStream = baseStream;
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this._timeout = baseStream.CanTimeout ? baseStream.ReadTimeout : System.Threading.Timeout.Infinite;
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this.IsClosed = false;
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this._stopwatch = new LowResolutionStopwatch();
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}
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/// <summary>
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/// Figure out whether it is necessary to reset timeout on stream.
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/// We track the current value of timeout and try to avoid
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/// changing it too often, because setting Read/WriteTimeout property
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/// on network stream maybe a slow operation that involves a system call
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/// (setsockopt). Therefore, we allow a small difference, and do not
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/// reset timeout if current value is slightly greater than the requested
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/// one (within 0.1 second).
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/// </summary>
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private bool ShouldResetStreamTimeout(int currentValue, int newValue)
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{
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if (!this._baseStream.CanTimeout)
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{
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return false;
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}
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if (newValue == System.Threading.Timeout.Infinite
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&& currentValue != newValue)
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{
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return true;
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}
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if (newValue > currentValue)
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{
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return true;
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}
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return currentValue >= newValue + 100;
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}
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private void StartTimer(IOKind op)
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{
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int streamTimeout;
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if (this._timeout == System.Threading.Timeout.Infinite)
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{
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streamTimeout = System.Threading.Timeout.Infinite;
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}
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else
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{
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streamTimeout = this._timeout - (int)this._stopwatch.ElapsedMilliseconds;
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}
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if (op == IOKind.Read)
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{
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if (this.ShouldResetStreamTimeout(this._lastReadTimeout, streamTimeout))
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{
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this._baseStream.ReadTimeout = streamTimeout;
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this._lastReadTimeout = streamTimeout;
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}
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}
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else
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{
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if (this.ShouldResetStreamTimeout(this._lastWriteTimeout, streamTimeout))
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{
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this._baseStream.WriteTimeout = streamTimeout;
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this._lastWriteTimeout = streamTimeout;
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}
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}
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if (this._timeout == System.Threading.Timeout.Infinite)
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{
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return;
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}
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this._stopwatch.Start();
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}
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private void StopTimer()
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{
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if (this._timeout == System.Threading.Timeout.Infinite)
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{
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return;
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}
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this._stopwatch.Stop();
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// Normally, a timeout exception would be thrown by stream itself,
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// since we set the read/write timeout for the stream. However
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// there is a gap between end of IO operation and stopping the
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// stop watch, and it makes it possible for timeout to exceed
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// even after IO completed successfully.
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if (this._stopwatch.ElapsedMilliseconds > this._timeout)
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{
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this.ResetTimeout(System.Threading.Timeout.Infinite);
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throw new TimeoutException("Timeout in IO operation");
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}
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}
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public override bool CanRead => this._baseStream.CanRead;
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public override bool CanSeek => this._baseStream.CanSeek;
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public override bool CanWrite => this._baseStream.CanWrite;
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public override void Flush()
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{
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try
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{
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this.StartTimer(IOKind.Write);
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this._baseStream.Flush();
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this.StopTimer();
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}
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catch (Exception e)
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{
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this.HandleException(e);
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throw;
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}
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}
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public override long Length => this._baseStream.Length;
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public override long Position
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{
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get
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{
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return this._baseStream.Position;
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}
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set
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{
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this._baseStream.Position = value;
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}
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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try
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{
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this.StartTimer(IOKind.Read);
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int retval = this._baseStream.Read(buffer, offset, count);
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this.StopTimer();
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return retval;
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}
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catch (Exception e)
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{
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this.HandleException(e);
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throw;
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}
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}
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public override int ReadByte()
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{
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try
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{
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this.StartTimer(IOKind.Read);
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int retval = this._baseStream.ReadByte();
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this.StopTimer();
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return retval;
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}
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catch (Exception e)
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{
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this.HandleException(e);
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throw;
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}
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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return this._baseStream.Seek(offset, origin);
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}
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public override void SetLength(long value)
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{
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this._baseStream.SetLength(value);
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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try
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{
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this.StartTimer(IOKind.Write);
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this._baseStream.Write(buffer, offset, count);
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this.StopTimer();
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}
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catch (Exception e)
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{
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this.HandleException(e);
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throw;
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}
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}
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public override bool CanTimeout => this._baseStream.CanTimeout;
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public override int ReadTimeout
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{
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get { return this._baseStream.ReadTimeout; }
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set { this._baseStream.ReadTimeout = value; }
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}
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public override int WriteTimeout
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{
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get { return this._baseStream.WriteTimeout; }
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set { this._baseStream.WriteTimeout = value; }
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}
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public override void Close()
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{
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if (this.IsClosed)
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{
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return;
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}
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this.IsClosed = true;
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this._baseStream.Close();
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this._baseStream.Dispose();
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}
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public void ResetTimeout(int newTimeout)
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{
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if (newTimeout == System.Threading.Timeout.Infinite || newTimeout == 0)
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{
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this._timeout = System.Threading.Timeout.Infinite;
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}
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else
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{
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this._timeout = newTimeout;
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}
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this._stopwatch.Reset();
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}
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/// <summary>
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/// Common handler for IO exceptions.
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/// Resets timeout to infinity if timeout exception is
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/// detected and stops the times.
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/// </summary>
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/// <param name="e">original exception</param>
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void HandleException(Exception e)
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{
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this._stopwatch.Stop();
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this.ResetTimeout(-1);
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}
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}
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}
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