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// Copyright (c) 2009, 2019, Oracle and/or its affiliates. All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 2.0, as
// published by the Free Software Foundation.
//
// This program is also distributed with certain software (including
// but not limited to OpenSSL) that is licensed under separate terms,
// as designated in a particular file or component or in included license
// documentation. The authors of MySQL hereby grant you an
// additional permission to link the program and your derivative works
// with the separately licensed software that they have included with
// MySQL.
//
// Without limiting anything contained in the foregoing, this file,
// which is part of MySQL Connector/NET, is also subject to the
// Universal FOSS Exception, version 1.0, a copy of which can be found at
// http://oss.oracle.com/licenses/universal-foss-exception.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License, version 2.0, for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
using MySql.Data.Common;
using System;
using System.IO;
namespace MySql.Data.MySqlClient
{
/// <summary>
/// Stream that supports timeout of IO operations.
/// This class is used is used to support timeouts for SQL command, where a
/// typical operation involves several network reads/writes.
/// Timeout here is defined as the accumulated duration of all IO operations.
/// </summary>
internal class TimedStream : Stream
{
readonly Stream _baseStream;
int _timeout;
int _lastReadTimeout;
int _lastWriteTimeout;
readonly LowResolutionStopwatch _stopwatch;
internal bool IsClosed { get; private set; }
enum IOKind
{
Read,
Write
}
;
/// <summary>
/// Construct a TimedStream
/// </summary>
/// <param name="baseStream"> Undelying stream</param>
public TimedStream(Stream baseStream)
{
this._baseStream = baseStream;
this._timeout = baseStream.CanTimeout ? baseStream.ReadTimeout : System.Threading.Timeout.Infinite;
this.IsClosed = false;
this._stopwatch = new LowResolutionStopwatch();
}
/// <summary>
/// Figure out whether it is necessary to reset timeout on stream.
/// We track the current value of timeout and try to avoid
/// changing it too often, because setting Read/WriteTimeout property
/// on network stream maybe a slow operation that involves a system call
/// (setsockopt). Therefore, we allow a small difference, and do not
/// reset timeout if current value is slightly greater than the requested
/// one (within 0.1 second).
/// </summary>
private bool ShouldResetStreamTimeout(int currentValue, int newValue)
{
if (!this._baseStream.CanTimeout)
{
return false;
}
if (newValue == System.Threading.Timeout.Infinite
&& currentValue != newValue)
{
return true;
}
if (newValue > currentValue)
{
return true;
}
return currentValue >= newValue + 100;
}
private void StartTimer(IOKind op)
{
int streamTimeout;
if (this._timeout == System.Threading.Timeout.Infinite)
{
streamTimeout = System.Threading.Timeout.Infinite;
}
else
{
streamTimeout = this._timeout - (int)this._stopwatch.ElapsedMilliseconds;
}
if (op == IOKind.Read)
{
if (this.ShouldResetStreamTimeout(this._lastReadTimeout, streamTimeout))
{
this._baseStream.ReadTimeout = streamTimeout;
this._lastReadTimeout = streamTimeout;
}
}
else
{
if (this.ShouldResetStreamTimeout(this._lastWriteTimeout, streamTimeout))
{
this._baseStream.WriteTimeout = streamTimeout;
this._lastWriteTimeout = streamTimeout;
}
}
if (this._timeout == System.Threading.Timeout.Infinite)
{
return;
}
this._stopwatch.Start();
}
private void StopTimer()
{
if (this._timeout == System.Threading.Timeout.Infinite)
{
return;
}
this._stopwatch.Stop();
// Normally, a timeout exception would be thrown by stream itself,
// since we set the read/write timeout for the stream. However
// there is a gap between end of IO operation and stopping the
// stop watch, and it makes it possible for timeout to exceed
// even after IO completed successfully.
if (this._stopwatch.ElapsedMilliseconds > this._timeout)
{
this.ResetTimeout(System.Threading.Timeout.Infinite);
throw new TimeoutException("Timeout in IO operation");
}
}
public override bool CanRead => this._baseStream.CanRead;
public override bool CanSeek => this._baseStream.CanSeek;
public override bool CanWrite => this._baseStream.CanWrite;
public override void Flush()
{
try
{
this.StartTimer(IOKind.Write);
this._baseStream.Flush();
this.StopTimer();
}
catch (Exception e)
{
this.HandleException(e);
throw;
}
}
public override long Length => this._baseStream.Length;
public override long Position
{
get
{
return this._baseStream.Position;
}
set
{
this._baseStream.Position = value;
}
}
public override int Read(byte[] buffer, int offset, int count)
{
try
{
this.StartTimer(IOKind.Read);
int retval = this._baseStream.Read(buffer, offset, count);
this.StopTimer();
return retval;
}
catch (Exception e)
{
this.HandleException(e);
throw;
}
}
public override int ReadByte()
{
try
{
this.StartTimer(IOKind.Read);
int retval = this._baseStream.ReadByte();
this.StopTimer();
return retval;
}
catch (Exception e)
{
this.HandleException(e);
throw;
}
}
public override long Seek(long offset, SeekOrigin origin)
{
return this._baseStream.Seek(offset, origin);
}
public override void SetLength(long value)
{
this._baseStream.SetLength(value);
}
public override void Write(byte[] buffer, int offset, int count)
{
try
{
this.StartTimer(IOKind.Write);
this._baseStream.Write(buffer, offset, count);
this.StopTimer();
}
catch (Exception e)
{
this.HandleException(e);
throw;
}
}
public override bool CanTimeout => this._baseStream.CanTimeout;
public override int ReadTimeout
{
get { return this._baseStream.ReadTimeout; }
set { this._baseStream.ReadTimeout = value; }
}
public override int WriteTimeout
{
get { return this._baseStream.WriteTimeout; }
set { this._baseStream.WriteTimeout = value; }
}
public override void Close()
{
if (this.IsClosed)
{
return;
}
this.IsClosed = true;
this._baseStream.Close();
this._baseStream.Dispose();
}
public void ResetTimeout(int newTimeout)
{
if (newTimeout == System.Threading.Timeout.Infinite || newTimeout == 0)
{
this._timeout = System.Threading.Timeout.Infinite;
}
else
{
this._timeout = newTimeout;
}
this._stopwatch.Reset();
}
/// <summary>
/// Common handler for IO exceptions.
/// Resets timeout to infinity if timeout exception is
/// detected and stops the times.
/// </summary>
/// <param name="e">original exception</param>
void HandleException(Exception e)
{
this._stopwatch.Stop();
this.ResetTimeout(-1);
}
}
}