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/*
Sog 游戏基础库
2016 by zouwei
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Runtime.Serialization;
using Sog;
namespace World
{
public class WorldServerConfig
{
//google支付的签名公钥,base64编码
public string googlePayPublicKey;
//不校验google支付,缺省校验,1不校验
public int noCheckGooglePayPublicKey;
//是否开启全局推送
public bool pushToAll;
//是否进行时间段在线领奖活动推送
public bool pushActivityOnlineTimeToAll;
//在线最大人数,先简单控制,人数满了不让登录,或者排队
public int onlinePlayerMax;
//排队最大列表,配置了这个表示开启排队功能
public int waitLoginPlayerMax;
//开启不用排队 白名单
public bool enableWhiteGameIDList;
// 账号层服务器id ,账号层的主备服务器
public int accountInstid;
//回放战斗缓存数量
public int battleReplayCacheCount;
// 开启登录白名单验证
public bool enableWhiteIPList;
// 开启登录黑名单验证
public bool enableBlackIPList;
//服务器维护模式
public int maintenanceMode;
//维护中可进的版本
public string[] maintenanceWhiteVerNum;
//领地缓存数量
public int homeCacheCount;
}
}