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using UnityEngine;
using System.Collections;
namespace XLua
{
public class TemplateRef : ScriptableObject
{
public TextAsset LuaClassWrap;
public TextAsset LuaClassWrapGCM;
public TextAsset LuaDelegateBridge;
public TextAsset LuaDelegateWrap;
public TextAsset LuaEnumWrap;
public TextAsset LuaEnumWrapGCM;
public TextAsset LuaInterfaceBridge;
public TextAsset LuaRegister;
public TextAsset LuaRegisterGCM;
public TextAsset LuaWrapPusher;
public TextAsset PackUnpack;
public TextAsset TemplateCommon;
}
}