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22 lines
453 B

using Entitas;
using UnityEngine;
namespace CoreGame.Render
{
[Combat]
public class DoDropComponent : IComponent, IReset
{
public float duration;
public Vector2 targetPos;
public Vector2 startPos;
public Vector2 bezierCtrl1;
public float targetScale;
public float startScale;
internal float accTime;
public void Reset()
{
accTime = 0;
}
}
}