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217 lines
7.9 KiB
217 lines
7.9 KiB
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentLookupGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public static class CombatComponentsLookup {
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public const int AI = 0;
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public const int AimTarget = 1;
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public const int AnimationProxy = 2;
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public const int Asset = 3;
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public const int AttachAsset = 4;
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public const int Attractor = 5;
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public const int Audio = 6;
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public const int BeAttracted = 7;
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public const int BindPointProxy = 8;
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public const int Blackboard = 9;
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public const int Born = 10;
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public const int Bullet = 11;
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public const int CameraShake = 12;
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public const int CannotReload = 13;
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public const int CmdRecv = 14;
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public const int Collider2DProxy = 15;
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public const int CommandReceiver = 16;
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public const int ConfuseMove = 17;
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public const int CurveBullet = 18;
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public const int Dead = 19;
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public const int DestroyEnt = 20;
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public const int DetachAsset = 21;
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public const int DirectBullet = 22;
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public const int DoDrop = 23;
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public const int DropItemData = 24;
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public const int EffectShowProxy = 25;
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public const int Equips = 26;
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public const int Faction = 27;
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public const int ForceNav = 28;
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public const int GaCtxTransfer = 29;
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public const int GunData = 30;
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public const int GunFire = 31;
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public const int Hero = 32;
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public const int Input = 33;
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public const int InstantToBeAttracted = 34;
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public const int JoystickProxy = 35;
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public const int JumpText = 36;
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public const int LevelWave = 37;
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public const int LifeBindMe = 38;
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public const int LocalPlayer = 39;
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public const int LogicTransform = 40;
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public const int MainAssetLoaded = 41;
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public const int Monster = 42;
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public const int Movement = 43;
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public const int NavAgentProxy = 44;
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public const int NavState = 45;
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public const int Obstacle = 46;
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public const int ParentRecorder = 47;
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public const int Partner = 48;
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public const int Property = 49;
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public const int RefreshableHpShield = 50;
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public const int Reload = 51;
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public const int RenderTimer = 52;
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public const int RetryActiveAbility = 53;
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public const int RPCRetry = 54;
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public const int ScareMove = 55;
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public const int StateBarProxy = 56;
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public const int Summon = 57;
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public const int Suppressor = 58;
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public const int SurroundBullet = 59;
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public const int TransformProxy = 60;
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public const int VirtualCameraProxy = 61;
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public const int WaitPickUpDropItem = 62;
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public const int WaitToBeAttracted = 63;
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public const int Zone = 64;
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public const int AbilitySystem = 65;
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public const int TotalComponents = 66;
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public static readonly string[] componentNames = {
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"AI",
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"AimTarget",
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"AnimationProxy",
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"Asset",
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"AttachAsset",
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"Attractor",
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"Audio",
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"BeAttracted",
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"BindPointProxy",
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"Blackboard",
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"Born",
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"Bullet",
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"CameraShake",
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"CannotReload",
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"CmdRecv",
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"Collider2DProxy",
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"CommandReceiver",
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"ConfuseMove",
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"CurveBullet",
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"Dead",
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"DestroyEnt",
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"DetachAsset",
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"DirectBullet",
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"DoDrop",
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"DropItemData",
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"EffectShowProxy",
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"Equips",
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"Faction",
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"ForceNav",
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"GaCtxTransfer",
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"GunData",
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"GunFire",
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"Hero",
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"Input",
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"InstantToBeAttracted",
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"JoystickProxy",
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"JumpText",
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"LevelWave",
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"LifeBindMe",
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"LocalPlayer",
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"LogicTransform",
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"MainAssetLoaded",
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"Monster",
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"Movement",
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"NavAgentProxy",
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"NavState",
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"Obstacle",
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"ParentRecorder",
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"Partner",
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"Property",
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"RefreshableHpShield",
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"Reload",
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"RenderTimer",
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"RetryActiveAbility",
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"RPCRetry",
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"ScareMove",
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"StateBarProxy",
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"Summon",
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"Suppressor",
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"SurroundBullet",
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"TransformProxy",
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"VirtualCameraProxy",
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"WaitPickUpDropItem",
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"WaitToBeAttracted",
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"Zone",
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"AbilitySystem"
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};
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public static readonly System.Type[] componentTypes = {
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typeof(CoreGame.Render.AIComponent),
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typeof(CoreGame.Render.AimTargetComponent),
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typeof(CoreGame.Render.AnimationProxy),
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typeof(CoreGame.Render.AssetComponent),
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typeof(CoreGame.Render.AttachAssetComponent),
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typeof(CoreGame.Render.AttractorComponent),
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typeof(CoreGame.Render.AudioComponent),
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typeof(CoreGame.Render.BeAttractedComponent),
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typeof(CoreGame.Render.BindPointProxy),
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typeof(CoreGame.Render.BlackboardComponent),
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typeof(CoreGame.Render.BornComponent),
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typeof(CoreGame.Render.BulletComponent),
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typeof(CoreGame.Render.CameraShakeComponent),
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typeof(CoreGame.Render.CannotReloadComponent),
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typeof(CoreGame.Render.CmdRecvComponent),
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typeof(CoreGame.Render.Collider2DProxy),
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typeof(CoreGame.Render.CommandReceiverComponent),
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typeof(CoreGame.Render.ConfuseMoveComponent),
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typeof(CoreGame.Render.CurveBulletComponent),
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typeof(CoreGame.Render.DeadComponent),
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typeof(CoreGame.Render.DestroyEntComponent),
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typeof(CoreGame.Render.DetachAssetComponent),
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typeof(CoreGame.Render.DirectBulletComponent),
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typeof(CoreGame.Render.DoDropComponent),
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typeof(CoreGame.Render.DropItemDataComponent),
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typeof(CoreGame.Render.EffectShowProxy),
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typeof(CoreGame.Render.EquipsComponent),
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typeof(CoreGame.Render.FactionComponent),
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typeof(CoreGame.Render.ForceNavComponent),
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typeof(CoreGame.Render.GaCtxTransferComponent),
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typeof(CoreGame.Render.GunDataComponent),
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typeof(CoreGame.Render.GunFireComponent),
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typeof(CoreGame.Render.HeroComponent),
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typeof(CoreGame.Render.InputComponent),
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typeof(CoreGame.Render.InstantToBeAttractedComponent),
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typeof(CoreGame.Render.JoystickProxy),
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typeof(CoreGame.Render.JumpTextComponent),
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typeof(CoreGame.Render.LevelWaveComponent),
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typeof(CoreGame.Render.LifeBindMeComponent),
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typeof(CoreGame.Render.LocalPlayerComponent),
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typeof(CoreGame.Render.LogicTransformComponent),
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typeof(CoreGame.Render.MainAssetLoadedComponent),
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typeof(CoreGame.Render.MonsterComponent),
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typeof(CoreGame.Render.MovementComponent),
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typeof(CoreGame.Render.NavAgentProxy),
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typeof(CoreGame.Render.NavStateComponent),
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typeof(CoreGame.Render.ObstacleComponent),
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typeof(CoreGame.Render.ParentRecorderComponent),
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typeof(CoreGame.Render.PartnerComponent),
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typeof(CoreGame.Render.PropertyContainer.PropertyComponent),
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typeof(CoreGame.Render.RefreshableHpShieldComponent),
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typeof(CoreGame.Render.ReloadComponent),
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typeof(CoreGame.Render.RenderTimerComponent),
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typeof(CoreGame.Render.RetryActiveAbilityComponent),
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typeof(CoreGame.Render.RPCRetryComponent),
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typeof(CoreGame.Render.ScareMoveComponent),
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typeof(CoreGame.Render.StateBarProxy),
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typeof(CoreGame.Render.SummonComponent),
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typeof(CoreGame.Render.SuppressorComponent),
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typeof(CoreGame.Render.SurroundBulletComponent),
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typeof(CoreGame.Render.TransformProxy),
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typeof(CoreGame.Render.VirtualCameraProxy),
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typeof(CoreGame.Render.WaitPickUpDropItemComponent),
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typeof(CoreGame.Render.WaitToBeAttractedComponent),
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typeof(CoreGame.Render.ZoneComponent),
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typeof(GAS.Runtime.AbilitySystemComponent)
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};
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}
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