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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace XLuaGenerate.Src {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class XLuaTemplates {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal XLuaTemplates() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("XLuaGenerate.Src.XLuaTemplates", typeof(XLuaTemplates).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using XLua;
///using System.Collections.Generic;
///&lt;%ForEachCsList(namespaces, function(namespace)%&gt;using &lt;%=namespace%&gt;;&lt;%end)%&gt;
///&lt;%
///require &quot;TemplateCommon&quot;
///
///local OpNameMap = {op_Addition = &quot;__AddMeta&quot;, op_Subtraction = &quot;__SubMeta&quot;, [rest of string was truncated]&quot;;.
/// </summary>
internal static string LuaClassWrap_tpl {
get {
return ResourceManager.GetString("LuaClassWrap_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using System;
///&lt;%
///require &quot;TemplateCommon&quot;
///%&gt;
///
///namespace XLua
///{
/// public partial class DelegateBridge : DelegateBridgeBase
/// {
/// &lt;%
/// ForEachCsList(delegates_groups, function(delegates_group, group_idx)
/// local delegate = [rest of string was truncated]&quot;;.
/// </summary>
internal static string LuaDelegateBridge_tpl {
get {
return ResourceManager.GetString("LuaDelegateBridge_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using XLua;
///using System.Collections.Generic;
///&lt;%
///require &quot;TemplateCommon&quot;
///
///local parameters = delegate:GetParameters()
///local in_num = CalcCsList(parameters, function(p) return p.IsIn or not p.IsOut end)
///local out_num = CalcCsLis [rest of string was truncated]&quot;;.
/// </summary>
internal static string LuaDelegateWrap_tpl {
get {
return ResourceManager.GetString("LuaDelegateWrap_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using XLua;
///using System.Collections.Generic;
///&lt;%
///require &quot;TemplateCommon&quot;
///%&gt;
///
///namespace XLua.CSObjectWrap
///{
/// using Utils = XLua.Utils;
/// &lt;%ForEachCsList(types, function(type)
/// local fields = g_enum_get_fields_flag and ty [rest of string was truncated]&quot;;.
/// </summary>
internal static string LuaEnumWrap_tpl {
get {
return ResourceManager.GetString("LuaEnumWrap_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using XLua;
///using System;
///&lt;%
///require &quot;TemplateCommon&quot;
///
///%&gt;
///
///namespace XLua.CSObjectWrap
///{
/// public class &lt;%=CSVariableName(type)%&gt;Bridge : LuaBase, &lt;%=CsFullTypeName(type)%&gt;
/// {
/// public static LuaBase __Create(int ref [rest of string was truncated]&quot;;.
/// </summary>
internal static string LuaInterfaceBridge_tpl {
get {
return ResourceManager.GetString("LuaInterfaceBridge_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using System;
///using System.Collections.Generic;
///using System.Reflection;
///&lt;%
///require &quot;TemplateCommon&quot;
///%&gt;
///
///namespace XLua.CSObjectWrap
///{
/// public class XLua_Gen_Initer_Register__
/// {
/// static XLua_Gen_Initer_Register__()
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string LuaRegister_tpl {
get {
return ResourceManager.GetString("LuaRegister_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using System;
///&lt;%
///require &quot;TemplateCommon&quot;
///%&gt;
///
///namespace XLua
///{
/// public partial class ObjectTranslator
/// {
/// &lt;%if purevaluetypes.Count &gt; 0 then
/// local init_class_name = &quot;IniterAdder&quot; .. CSVariableName(pureval [rest of string was truncated]&quot;;.
/// </summary>
internal static string LuaWrapPusher_tpl {
get {
return ResourceManager.GetString("LuaWrapPusher_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #if USE_UNI_LUA
///using LuaAPI = UniLua.Lua;
///using RealStatePtr = UniLua.ILuaState;
///using LuaCSFunction = UniLua.CSharpFunctionDelegate;
///#else
///using LuaAPI = XLua.LuaDLL.Lua;
///using RealStatePtr = System.IntPtr;
///using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
///#endif
///
///using System;
///&lt;%
///require &quot;TemplateCommon&quot;
///%&gt;
///
///namespace XLua
///{
/// public static partial class CopyByValue
/// {
/// &lt;%ForEachCsList(type_infos, function(type_info)
/// local full_type_name = CsFullTypeName(type_info. [rest of string was truncated]&quot;;.
/// </summary>
internal static string PackUnpack_tpl {
get {
return ResourceManager.GetString("PackUnpack_tpl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to -- Tencent is pleased to support the open source community by making xLua available.
///-- Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
///-- Licensed under the MIT License (the &quot;License&quot;); you may not use this file except in compliance with the License. You may obtain a copy of the License at
///-- http://opensource.org/licenses/MIT
///-- Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an &quot;AS IS&quot; BASIS, WITHOUT WARRA [rest of string was truncated]&quot;;.
/// </summary>
internal static string TemplateCommon_lua {
get {
return ResourceManager.GetString("TemplateCommon_lua", resourceCulture);
}
}
}
}