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150 lines
6.3 KiB
150 lines
6.3 KiB
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<AssemblyName>XLuaTestGenCode</AssemblyName>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Bin\</OutputPath>
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<BaseIntermediateOutputPath>obj\Any CPU\Debug\XLuaTestGenCode\</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>
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<DefineConstants>_DEBUG;DEBUG;TRACE;;XLUA_GENERAL;HOTFIX_ENABLE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\Bin\</OutputPath>
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<BaseIntermediateOutputPath>obj\Any CPU\Release\XLuaTestGenCode\</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>
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<DefineConstants>;XLUA_GENERAL;HOTFIX_ENABLE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\Assets\XLua\Src\CodeEmit.cs">
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<Link>Assets\XLua\Src\CodeEmit.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\CopyByValue.cs">
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<Link>Assets\XLua\Src\CopyByValue.cs</Link>
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<Link>Assets\XLua\Src\GenAttributes.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\GenericDelegateBridge.cs">
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<Link>Assets\XLua\Src\GenericDelegateBridge.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\InternalGlobals.cs">
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<Link>Assets\XLua\Src\InternalGlobals.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\LuaBase.cs">
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<Link>Assets\XLua\Src\LuaBase.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\LuaDLL.cs">
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<Link>Assets\XLua\Src\LuaDLL.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\LuaEnv.cs">
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<Link>Assets\XLua\Src\LuaEnv.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\LuaException.cs">
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<Link>Assets\XLua\Src\LuaException.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\LuaFunction.cs">
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<Link>Assets\XLua\Src\LuaFunction.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\LuaTable.cs">
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<Link>Assets\XLua\Src\LuaTable.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\MethodWarpsCache.cs">
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<Link>Assets\XLua\Src\MethodWarpsCache.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\ObjectCasters.cs">
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<Link>Assets\XLua\Src\ObjectCasters.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\ObjectPool.cs">
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<Link>Assets\XLua\Src\ObjectPool.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\ObjectTranslator.cs">
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<Link>Assets\XLua\Src\ObjectTranslator.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\ObjectTranslatorPool.cs">
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<Link>Assets\XLua\Src\ObjectTranslatorPool.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\RawObject.cs">
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<Link>Assets\XLua\Src\RawObject.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\SignatureLoader.cs">
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<Link>Assets\XLua\Src\SignatureLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\StaticLuaCallbacks.cs">
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<Link>Assets\XLua\Src\StaticLuaCallbacks.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\TemplateEngine\TemplateEngine.cs">
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<Link>Assets\XLua\Src\TemplateEngine\TemplateEngine.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\TypeExtensions.cs">
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<Link>Assets\XLua\Src\TypeExtensions.cs</Link>
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</Compile>
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<Compile Include="..\..\Assets\XLua\Src\Utils.cs">
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<Link>Assets\XLua\Src\Utils.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\AccessByGenGodeWrap.cs">
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<Link>Gen1\AccessByGenGodeWrap.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\CalcWrap.cs">
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<Link>Gen1\CalcWrap.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\DelegatesGensBridge.cs">
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<Link>Gen1\DelegatesGensBridge.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\EnumWrap.cs">
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<Link>Gen1\EnumWrap.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\PackUnpack.cs">
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<Link>Gen1\PackUnpack.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\PointWrap.cs">
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<Link>Gen1\PointWrap.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\WrapPusher.cs">
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<Link>Gen1\WrapPusher.cs</Link>
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</Compile>
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<Compile Include="..\Gen1\XLuaGenAutoRegister.cs">
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<Link>Gen1\XLuaGenAutoRegister.cs</Link>
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</Compile>
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<Compile Include="..\Src\XLuaTest.cs">
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<Link>Src\XLuaTest.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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