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#if !XLUA_GENERAL
using UnityEngine;
#endif
using System.Collections;
using System.Collections.Generic;
using XLua;
using System;
using System.IO;
public class tableValue1ClassEqual{
public int key1;
public int key2;
public bool key3;
public List<int> tableValueInclude;
}
public class tableValue1ClassLess{
public int key1;
public int key2;
public tableValue1ClassLess()
{
}
}
public class tableValue1ClassMore{
public int key1;
public int key2;
public bool key3;
public int key4;
}
public class tableValue1ClassPrivate{
public int key1;
private int key2;
public bool key3;
public int Get()
{
return key2;
}
public void Set(int value)
{
this.key2 = value;
}
}
public class tableValue1ClassParamConstucter{
public int key1;
public int key2;
public bool key3;
public tableValue1ClassParamConstucter(int key1, int key2, bool key3)
{
this.key1 = key1;
this.key2 = key2;
this.key3 = key3;
}
}
public class tableValue1ClassTwoConstructer{
public int key1;
public int key2;
public bool key3;
public tableValue1ClassTwoConstructer()
{
}
public tableValue1ClassTwoConstructer(int key1, int key2, bool key3)
{
this.key1 = key1;
this.key2 = key2;
this.key3 = key3;
}
}
public class tableValue1ClassException{
public int key1;
public int key2;
public bool key3;
public tableValue1ClassException()
{
throw new Exception("constructor throw exception.");
}
}
public class tableValue2Class
{
public bool kv1;
public string kv3;
public int kv2;
}
public class tableValue4Class
{
public int k1;
public int k2;
public int k3;
public int k4;
public int k5;
}
[CSharpCallLua]
public interface tableVarIncludeInf
{
int ikey1 { get; set; }
int ikey2 { get; set; }
}
[CSharpCallLua]
public interface tableValue1InfEqual
{
int key1 { get; set; }
int key2 { get; set; }
bool key3 { get; set; }
tableVarIncludeInf tableVarInclude {get; set; }
int sub(int a, int b);
}
[CSharpCallLua]
public interface tableValue1InfMore
{
int key1 { get; set; }
int key2 { get; set; }
bool key3 { get; set; }
string key4 { get; set;}
int sub(int a, int b);
}
[CSharpCallLua]
public interface tableValue1InfLess
{
int key1 { get; set; }
int key2 { get; set; }
int sub(int a, int b);
}
[CSharpCallLua]
public interface tableValue1InfTypeDiff
{
string key1 { get; set; }
int key2 { get; set; }
int sub(int a, int b);
}
[CSharpCallLua]
public interface tableValue2Inf
{
bool kv1 { get; set; }
string kv2 { get; set; }
int kv3 { get; set; }
}
[CSharpCallLua]
public delegate void FuncSelfINcreaseDelegate();
[CSharpCallLua]
public delegate int FuncAddTableDelegate(LuaTable a);
[CSharpCallLua]
public delegate int FuncAdd2elegate(Dictionary<string, int> a);
[CSharpCallLua]
public delegate Action GetFuncIncreaseDelegate();
[CSharpCallLua]
public delegate bool FuncReturnMultivaluesDelegate1(out string str, out tableValue4Class table);
[CSharpCallLua]
public delegate void FuncReturnMultivaluesDelegate2(out bool update, out string str, out tableValue4Class table);
[CSharpCallLua]
public delegate void FuncReturnMultivaluesDelegate3(out bool update, out string str, out tableValue4Class table, out int a);
[CSharpCallLua]
public delegate bool FuncReturnMultivaluesDelegate4(out string str);
[CSharpCallLua]
public delegate void FuncReturnMultivaluesDelegate31(out bool update, out string str, out tableValue4Class table, out tableValue4Class a);
[CSharpCallLua]
public delegate void FuncMultiParamsDelegate(ref bool a, ref int b, ref string c, out int d);
/*
[CSharpCallLua]
public delegate Action FuncMultiParams2Delegate(ref bool a, int b, out int c);
*/
[CSharpCallLua]
public delegate void FuncMultiParams3Delegate(out int c, int b, ref bool a);
[CSharpCallLua]
public delegate void FuncMultiParams3Delegate2(int b, out int c, ref bool a);
[CSharpCallLua]
public delegate int FucnVarParamsDelegate(int a, int b);
[CSharpCallLua]
public delegate string FucnReadFileDelegate(string filename);
[CSharpCallLua]
public delegate System.Object FuncReturnObjectDelegate(int type);