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using CoreGame;
using GAS.Runtime;
namespace CoreGame.Render
{
public class Trigger_ChangeGunSkillEnd : TriggerBase
{
public override void OnEvent(TriggerSpec self, int eventId, object param1)
{
OnTrigger(self, eventId, param1);
}
public override void Init(TriggerSpec self)
{
self.tagChangedHandle = (tag, count) =>
{
if (count > 0) // remove
return;
OnEvent(self, 0, null);
};
self.owner.abilitySystem.GameplayTagCountContainer.RegisterGameplayTagEvent(GTagLib.Solt_ChangeGunSkill,
EGameplayTagEventType.NewOrRemoved, self.tagChangedHandle);
}
public override void UnInit(TriggerSpec self)
{
self.owner.abilitySystem.GameplayTagCountContainer.UnregisterGameplayTagEvent(GTagLib.Solt_ChangeGunSkill,
EGameplayTagEventType.NewOrRemoved, self.tagChangedHandle);
}
}
}