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36 lines
772 B

using Entitas;
using UnityEngine;
namespace CoreGame.Render
{
public abstract class ProxyBase : IComponent, IReset
{
internal GameObject go;
internal bool hasInit;
public CombatEntity ent;
protected abstract void Initialize(GameObject go, CombatEntity ent);
public virtual void Init(GameObject go, CombatEntity ent)
{
if (hasInit)
return;
hasInit = true;
this.go = go;
this.ent = ent;
Initialize(go, ent);
}
public void Reset()
{
hasInit = false;
go = null;
OnReset();
}
protected virtual void OnReset()
{
}
}
}