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61 lines
1.4 KiB

using System;
using UnityEngine;
public partial class CombatEntity
{
public bool IsValid
{
get
{
if (isEnabled == false)
return false;
if (isDestroyEnt)
return false;
return true;
}
}
public static implicit operator bool(CombatEntity entity)
{
return entity is { isEnabled: true, isDestroyEnt: false };
}
public ReuseGoData GetNewGo(string path, Action<ReuseGoData> callback, int interlockInd = 0)
{
// todo 关联所属
return GoPoolDic.GetPool(path).GetNewGo(callback, interlockInd);
}
public ReuseGoData GetNewGo(string path, Action<ReuseGoData> callback, object param)
{
return GoPoolDic.GetPool(path).GetNewGo(callback, -1, param);
}
public void ReleaseGo(string path, ReuseGoData go)
{
GoPoolDic.GetPool(path).ReleaseGo(go);
}
public void ReleaseGo(ReuseGoData go)
{
GoPoolDic.GetPool(go.path).ReleaseGo(go);
}
}
public static class CombatEntityExt
{
public static bool IsValid(this CombatEntity entity)
{
if (entity == null)
return false;
if (entity.isEnabled == false)
return false;
if (entity.isDestroyEnt)
return false;
return true;
}
}