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50 lines
1.8 KiB
50 lines
1.8 KiB
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namespace Battle
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{
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internal static class BattleMatchNotify
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{
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public static void NotifyAllPlayerCancelBattle(BattleObj battle)
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{
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// TraceLog.Trace("BattleMatchNotify.NotifyAllPlayerCancelBattle battleId {0}", battle.InitBattleData.BattleId);
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//
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// CSBattleCancelRes res = new CSBattleCancelRes();
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// res.BattleId = battle.InitBattleData.BattleId;
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//
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// foreach (var player in battle.playerList)
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// {
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// BattleServerUtils.GetPacketSender().SendToServerByID(
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// player.GameSvrId, (int)CSGameMsgID.BattleCancelRes, ref res, player.Uid);
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// }
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}
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public static void NotifyAllPlayerBattleStageEnd(BattleObj battle)
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{
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// TraceLog.Trace("BattleMatchNotify.NotifyAllPlayerStageEnd battleId {0}", battle.BattleId);
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// var notify = new CSBattleStageEndNotify();
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// notify.BattleId = battle.BattleId;
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// notify.NowStage = battle.nowStage;
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// foreach (var player in battle.playerList)
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// {
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// BattleServerUtils.GetPacketSender().SendToServerByID(
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// player.GameSvrId,(int)CSGameMsgID.BattleStageEndNotify, ref notify, player.Uid);
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// }
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}
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public static void NotifyAllPlayerBattleEnd(BattleObj battle)
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{
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// TraceLog.Trace("BattleMatchNotify.NotifyAllPlayerBattleEnd battleId {0}", battle.BattleId);
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//
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// var notify = new CSBattleEndNotify();
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// notify.BattleId = battle.BattleId;
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//
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// foreach (var player in battle.playerList)
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// {
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// BattleServerUtils.GetPacketSender().SendToServerByID(
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// player.GameSvrId, (int)CSGameMsgID.BattleEndNotify, ref notify, player.Uid);
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// }
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}
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}
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}
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