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343 lines
11 KiB
343 lines
11 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Sog;
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using ProtoCSStruct;
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namespace Game
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{
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public static class StatisticsOp
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{
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public static bool IDIsValid(int id)
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{
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if(id > (int)CSRoleStatisticsID.None && id < (int)CSRoleStatisticsID.MaxID)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// 排行榜奖励统计在老服可能存在已经领取完情况,做下特殊处理
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/// </summary>
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/// <param name="player"></param>
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public static void OnPlayerOnline(PlayerOnGame player)
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{
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long value = 0; //GetIDTotal(player, (int) CSRoleStatisticsID.RankAward);
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if (value > 0) //已经有值的就不管了
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{
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return;
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}
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int count = player.RoleData.RankData.HaveAwardRankList.Count;
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if (count == 0)
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{
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return;
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}
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RoleStatChgOp statChgOp = new RoleStatChgOp(player);
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//statChgOp.AddIDDaily((int) CSRoleStatisticsID.RankAward, count);
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statChgOp.NotifyClient();
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}
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//数据库数据加载后需要初始化
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internal static void OnDBDataLoaded(PlayerOnGame player)
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{
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player.Trace("StatisticsOp.OnDBDataLoaded uid {0} begin", player.UserID);
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ref DBStatisticsData statData = ref player.RoleData.StatData;
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//补齐字段,也许新加了
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for(int i=1; i < (int)CSRoleStatisticsID.MaxID; i++)
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{
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TryAddID(ref statData.Daily, i);
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TryAddID(ref statData.Total, i);
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}
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player.MakeDirty();
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player.Trace("StatisticsOp.OnDBDataLoaded uid {0} print stat:", player.UserID);
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player.Trace("StatisticsOp.OnDBDataLoaded daily stat:{0}", statData.Daily.ToString());
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player.Trace("StatisticsOp.OnDBDataLoaded total stat:{0}", statData.Total.ToString());
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}
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private static void TryAddID(ref RepeatedDBIDValue_64 idvalues, int id)
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{
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//先判断是否存在
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for(int i=0; i < idvalues.Count; i++)
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{
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if(idvalues[i].Id == id)
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{
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return;
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}
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}
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DBIDValue newIDValue = new DBIDValue();
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newIDValue.Id = id;
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newIDValue.Value = 0;
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idvalues.Add(ref newIDValue);
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TraceLog.Trace("StatisticsOp.TryAddID add id {0} to player", id);
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}
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internal static void TickDailyReset(PlayerOnGame player, bool notifyClient)
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{
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ref DBStatisticsData statData = ref player.RoleData.StatData;
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//判断时间,是否需要重置
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long now = GameServerUtils.GetTimeSecond();
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if (AppTime.IsSameDay(now, player.RoleData.StatData.LastDailyTime))
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{
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return;
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}
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bool needWeeklyRefresh = false;
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if(AppTime.IsSameWeek127(now,statData.Weekly.LastWeeklyTime) == false)
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{
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player.Trace("StatisticsOp.TickDailyReset uid {0}, not same week lasttime {1} now {2}, reset week stat"
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, player.UserID, statData.Weekly.LastWeeklyTime, now);
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statData.Weekly.LastWeeklyTime = now;
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//不同周了,数据重置
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statData.Weekly.WinChip = 0;
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statData.Weekly.ShareFBSignAddDiamond = 0;
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statData.Weekly.ReceiveFriendGift = 0;
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needWeeklyRefresh = true;
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//派发周刷新事件
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//GameServerUtils.GetEventHandlerMgr().TriggerNewWeeklyStart(player, notifyClient);
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}
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player.Trace("StatisticsOp.TickDailyReset uid {0}, not same day lasttime {1} now {2}, reset daily stat"
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, player.UserID, statData.LastDailyTime, now);
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//这个调用在数据重置之前调用,有些今天的数据会被用到
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GameServerUtils.GetEventHandlerMgr().TriggerNewDayStart(player, notifyClient);
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//为了使新手BP添加任务在每日刷新之后,将每周刷新放在日刷新之后
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if (needWeeklyRefresh)
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{
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//派发周刷新事件
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//GameServerUtils.GetEventHandlerMgr().TriggerNewWeeklyStart(player, notifyClient);
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}
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statData.LastDailyTime = now;
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RoleStatChgOp statChgOp = new RoleStatChgOp(player);
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//这个要在重置前取值
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//int lastDayBrokenCount = (int)GetIDDaily(player, (int)CSRoleStatisticsID.BrokeGrantsCount);
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for(int i=0; i<statData.Daily.Count; i++)
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{
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ref var idvalue = ref statData.Daily[i];
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if (idvalue.Value != 0)
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{
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if (notifyClient)
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{
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statChgOp.SetIDDaily(idvalue.Id, 0);
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}
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else//直接改
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{
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idvalue.Value = 0;
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}
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}
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}
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if(notifyClient)
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{
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statChgOp.NotifyClient(true);
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}
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//PlayerNotify.NotifySimpleRoleDataToWorld(player);
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}
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////////////////////////////////////////////////////////////////////////
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public static long GetIDDaily(PlayerOnGame player, int id)
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{
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if(!IDIsValid(id))
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{
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player.Error("StatisticsOp.GetIDDaily invalid id {0} uid {1}"
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, id, player.UserID);
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return 0;
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}
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ref DBStatisticsData statData = ref player.RoleData.StatData;
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for (int i = 0; i < statData.Daily.Count; i++)
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{
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ref var idvalue = ref statData.Daily[i];
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if (idvalue.Id == id)
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{
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return idvalue.Value;
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}
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}
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player.Error("StatisticsOp.GetIDDaily can not find id {0} uid {1}"
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, id, player.UserID);
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return 0;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="player"></param>
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/// <param name="id"></param>
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/// <param name="value"></param>
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/// <returns>成功返回true,没变化返回false</returns>
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internal static bool SetIDDaily_DontCall(PlayerOnGame player, int id, long value)
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{
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if (!IDIsValid(id))
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{
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player.Error("StatisticsOp.SetIDDaily_DontCall invalid id {0} uid {1}"
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, id, player.UserID);
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return false;
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}
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ref DBStatisticsData statData = ref player.RoleData.StatData;
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for (int i = 0; i < statData.Daily.Count; i++)
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{
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ref var idvalue = ref statData.Daily[i];
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if (idvalue.Id == id)
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{
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if (idvalue.Value == value)
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{
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return false;
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}
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else
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{
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long oldValue = idvalue.Value;
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long chgValue = value - oldValue;
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idvalue.Value = value;
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player.Trace("StatisticsOp.SetIDDaily_DontCall uid {0} id {1} new value {2}"
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, player.UserID, id, value);
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player.Trace("StatisticsOp.SetIDDaily_DontCall uid {0}, TriggerDailyStatisticsChanged event"
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, player.UserID);
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GameServerUtils.GetEventHandlerMgr().TriggerDailyStatisticsChanged(player, id, value, chgValue);
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player.MakeDirty();
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return true;
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}
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}
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}
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player.Error("StatisticsOp.SetIDDaily_DontCall can not find id {0} uid {1}", id, player.UserID);
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return false;
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}
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/// <summary>
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/// 不要直接调用
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/// </summary>
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internal static long AddIDDaily_DontCall(PlayerOnGame player, int id, long value)
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{
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long oldValue = GetIDDaily(player, id);
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long newValue = oldValue + value;
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SetIDDaily_DontCall(player, id, newValue);
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return newValue;
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}
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////////////////////////////////////////////////////////////////////////
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public static long GetIDTotal(PlayerOnGame player, int id)
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{
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if (!IDIsValid(id))
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{
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player.Error("StatisticsOp.GetIDTotal invalid id {0} uid {1}", id, player.UserID);
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return 0;
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}
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ref DBStatisticsData statData = ref player.RoleData.StatData;
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for (int i = 0; i < statData.Total.Count; i++)
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{
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ref var idvalue = ref statData.Total[i];
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if (idvalue.Id == id)
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{
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return idvalue.Value;
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}
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}
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player.Error("StatisticsOp.GetIDTotal can not find id {0} uid {1}", id, player.UserID);
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return 0;
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}
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public static void OnlySetIDTotal(PlayerOnGame player, int id, long value)
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{
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SetIDTotal_DontCall(player, id, value, false);
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}
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/// <summary>
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/// 不要直接调用
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/// </summary>
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internal static bool SetIDTotal_DontCall(PlayerOnGame player, int id, long value, bool triggerEvent = true)
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{
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if (!IDIsValid(id))
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{
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player.Error("StatisticsOp.SetIDTotal_DontCall invalid id {0} uid {1}", id, player.UserID);
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return false;
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}
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try
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{
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ref DBStatisticsData statData = ref player.RoleData.StatData;
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for (int i = 0; i < statData.Total.Count; i++)
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{
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ref var idvalue = ref statData.Total[i];
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if (idvalue.Id == id)
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{
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if (idvalue.Value == value)
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{
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return false;
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}
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long oldValue = idvalue.Value;
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long chgValue = value - oldValue;
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idvalue.Value = value;
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player.TraceDetail("StatisticsOp.SetIDTotal_DontCall uid {0} statId {1} chg {2} new {3}"
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, player.UserID, id, chgValue, value);
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if(triggerEvent)
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GameServerUtils.GetEventHandlerMgr().TriggerTotalStatisticsChanged(player, id, value, chgValue);
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player.MakeDirty();
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return true;
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}
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}
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}
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catch (Exception e)
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{
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TraceLog.Exception(e);
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}
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player.Error("StatisticsOp.SetIDTotal_DontCall can not find id {0} uid {1}", id, player.UserID);
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return false;
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}
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/// <summary>
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/// 不要直接调用
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/// </summary>
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internal static long AddIDTotal_DontCall(PlayerOnGame player, int id, long value)
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{
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long oldValue = GetIDTotal(player, id);
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long newValue = oldValue + value;
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SetIDTotal_DontCall(player, id, newValue);
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return newValue;
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}
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}
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}
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