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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Sog
{
public enum AccountType
{
AccountType_Guest = 0,
AccountType_Facebook = 1,
AccountType_Google = 2,
AccountType_Hero = 3,
AccountType_HeroUSDK = 4,
AccountType_Huawei = 5,
AccountType_QQ = 10,
AccountType_WX = 11,
AccountType_WXMini = 12,
}
public enum PlatformType
{
PlatformType_Default = 0, //混合类型
PlatformType_Android = 1,
PlatformType_IOS = 2,
PlatformType_Windows = 3,
}
public enum PayType
{
Google = 1,
IAP = 2, //ios
Hero = 3,
Huawei = 4,
MiniPay = 5,
}
public enum HeroUSDKProj
{
Min = 0,
SEA = 1,
JP = 2,
KR = 3,
ZH = 4,
JP2 = 5,
EN = 6,
Max = 7,
}
// 玩家状态
public enum PlayerStatus
{
idle = 0, // 空闲
logout = 10, //已经登出,在这个状态玩家可能又登陆
}
//性别
public enum GenderType
{
None = 0,
Male = 1,
Female = 2,
}
//重置数据类型
public enum ResetDataType
{
None = 0, //不重置
DailyReset = 1, //每日重置
WeekReset = 2, //每周重置
}
}