You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

329 lines
11 KiB

/*
Sog 游戏基础库
2016 by zouwei
*/
using System;
using Sog;
using Sog.Log;
namespace World
{
// 服务器入口
public class WorldServer : IScript
{
private Guid m_guid;
private ServerApp m_app;
private WorldMsgHandler m_messageHandler;
public WorldServer()
{
m_guid = Guid.NewGuid();
}
public IScriptHotfixCheck GetScriptHotfixCheck()
{
return new ServerScriptHotfixCheck();
}
private void CommInitOnCreateReload(ServerApp app)
{
m_app = app;
RegisterAllService();
DBServerIDUtils.Init(m_app);
WorldServerUtils.GetEventHandlerMgr().RegisterAllEventHandler();
RobotUtils.InitRobotPool();
}
public virtual void OnCreate(ServerApp app)
{
//打印消息统计日志
app.GetCluster().NeedLogMsgStat = true;
m_app = app;
RegisterAllDataObj();
CommInitOnCreateReload(app);
WorldServerDataUtils.LoadDataFromFile();
TraceLog.Debug("WorldServer.OnCreate start at {0}, guid {1}", DateTime.Now, m_guid);
}
public virtual void OnHotfix(ServerApp app)
{
m_app = app;
ReadServerConfig();
CommInitOnCreateReload(app);
TraceLog.Debug("WorldServer.OnHotfix at {0}, guid {1}", DateTime.Now, m_guid);
}
public virtual void OnReloadConfig(string excelConfigFile)
{
TraceLog.Debug("WorldServer.OnReloadConfig at {0}", DateTime.Now);
ReadServerConfig();
//重新读ip白名单,黑名单
LimitIPList.Clear();
}
// TickNewDay每天只触发一次,如果内部调用的逻辑出错,要等到明天才有更新的机会
private void TickNewDay(long nowSec)
{
var svrData = WorldServerUtils.GetWorldServerData();
// world启动时会从文件WorldSvrData读入LastDayStartTime
if (AppTime.IsSameDay(nowSec, svrData.lastDayStartTime))
{
return;
}
svrData.lastDayStartTime = nowSec;
//代码好像被废弃了
WorldServerUtils.GetEventHandlerMgr().TriggerNewDayStart?.Invoke(nowSec);
}
private void TickOneSecond(long nowMs, long nowSec)
{
if (nowMs < WorldServerUtils.GetWorldServerData().m_oneSecondMs + 1000)
{
return;
}
WorldServerUtils.GetWorldServerData().m_oneSecondMs = nowMs;
RankSvc.OnTick(nowSec);
//MailSvc.TickSendMailWithRule(nowSec);已废弃,移动到MailServer
GameReportSvc.OnTick(nowSec);
PlayerTickSvc.OnTick(nowSec);
WorldGlobalDataSvc.OnTick(nowSec);
TickServerStop();
if (!m_app.IsStopping)
{
WaitInLinePlayerTickSvc.OnTickOneSecond(nowSec);
GmCmdSvc.OnTick(nowSec);
}
}
private void Tick5Second(long nowMs, long nowSec)
{
if (nowMs < WorldServerUtils.GetWorldServerData().m_5SecondMs + 5000)
{
return;
}
WorldServerUtils.GetWorldServerData().m_5SecondMs = nowMs;
TickNewDay(nowSec);
WaitAckDiamondHolderReqSender.Instance.Tick(nowSec);
AlertSvc.OnTick(nowSec);
QueryRoleInfoSvc.OnTick5Second(nowSec);
}
private void TickOneMinute(long nowMs, long nowSec)
{
//以前是判断间隔大于60s触发一次,但在服务器tick卡顿时可能会出现在自然一分钟内不触发
//会出现自然一分钟不上报在线人数,从而出现数数在线人数统计抖动,现在改成不同一分钟内判断
if(AppTime.IsSameMinute(nowSec, WorldServerUtils.GetWorldServerData().m_oneMinute))
{
return;
}
//if (nowSec < WorldServerUtils.GetWorldServerData().m_oneMinute + 60)
//{
// return;
//}
WorldServerUtils.GetWorldServerData().m_oneMinute = nowSec;
PlayerLinkServerTick.OnTick(nowSec);
GameReportSvc.TickRealmOnline();
WaitInLinePlayerTickSvc.OnTickOneMinute(nowSec);
WorldBDCLogUtils.OnlineScene();
}
private void Tick5Minute(long nowMs, long nowSec)
{
if (nowSec < WorldServerUtils.GetWorldServerData().m_5Minute + 300)
{
return;
}
WorldServerUtils.GetWorldServerData().m_5Minute = nowSec;
}
private void TickServerStop()
{
if (m_app.CurrStopStage == ServerStopStage.stopping)
{
bool canStop = WaitAckStructRequestSender.Instance.IsEmpty();
canStop = canStop
&& RankUtils.IsAllDataSave()
&& WorldGlobalDataUtils.IsAllDataSave();
TraceLog.Debug("WorldServer.TickServerStop canStop {0}", canStop);
if (canStop)
{
WorldServerDataUtils.SaveDataToFile();
WaitAckDiamondHolderReqSender.Instance.SaveToFile();
m_app.SetStopSuccess();
}
}
}
public virtual void OnTick(long nowMs)
{
WaitAckStructRequestSender.Instance.Tick(nowMs);
WorldServerStat.Tick(nowMs);
long nowSec = m_app.GetTimeSecond();
TickOneSecond(nowMs, nowSec);
Tick5Second(nowMs, nowSec);
TickOneMinute(nowMs, nowSec);
Tick5Minute(nowMs, nowSec);
ServerStat.Instance.Tick(nowMs);
}
public virtual void OnMessage(uint remoteAppID, MessageData message)
{
m_messageHandler.HandlerMessage(remoteAppID, message);
}
public virtual void OnStop()
{
//SaveAbyssRecording();
}
//所有引用对象置空
public void Dispose()
{
TraceLog.Debug("WorldServer.Disposed");
m_app = null;
m_messageHandler = null;
}
private void ReadServerConfig()
{
// 读取配置文件
string strLogicServerConfig = m_app.GetCluster().GetAppConfigPath() + "/" + m_app.AppParam.ServerConfig.configfile;
WorldServerConfig serverConfig = ServerConfigMgr.Instance.ReloadServerConfig<WorldServerConfig>(m_app,strLogicServerConfig);
TraceLog.Debug("WorldServer.ReadServerConfig instId {0} onlinePlayerMax {1} waitLoginPlayerMax {2} homeCacheCount {3}",
serverConfig.accountInstid,
serverConfig.onlinePlayerMax,
serverConfig.waitLoginPlayerMax,
serverConfig.homeCacheCount);
//排队列表白名单重置
LimitGameIdList.Clear();
// load config时刷新cluster层服务器的instId
var app = WorldServerUtils.GetApp();
WorldServerUtils.GetWorldServerData().m_packetSender
.Init(app.ServerID, app.GetCluster(), serverConfig.accountInstid);
}
private void RegisterAllDataObj()
{
WorldServerData serverData = new WorldServerData(m_app);
ServerDataObjMgr.Instance.RegisterDataObj(serverData);
WaitAckStructRequestSender.Instance.Init(WorldServerUtils.GetPacketSender(), m_app.ServerID, m_app);
WaitAckDiamondHolderReqSender.Instance.Init();
ReadServerConfig();
//运营日志
BillLogWriter.Instance.Init(m_app.ServerID, WorldServerUtils.GetPacketSender());
//读取游戏数据文件
GameConfigMgr.Instance.ReadAllConfig();
AppTime.UpdateGameResetHour(CommParamDescMgr.Instance.CrossDaysTime.int_val);
PlayerTable playerTable = new PlayerTable();
ServerDataObjMgr.Instance.RegisterDataObj(playerTable);
WorldRankData rankData = new WorldRankData();
ServerDataObjMgr.Instance.RegisterDataObj(rankData);
//排队等待玩家数据
WaitInLinePlayerTableData waitPlayerTableData = new WaitInLinePlayerTableData();
ServerDataObjMgr.Instance.RegisterDataObj(waitPlayerTableData);
//全局数据
WorldGlobalData globalData = new WorldGlobalData();
ServerDataObjMgr.Instance.RegisterDataObj(globalData);
//缓存的玩家数据
RoleCacheInfoSvc roleCacheInfoSvc = new RoleCacheInfoSvc();
ServerDataObjMgr.Instance.RegisterDataObj(roleCacheInfoSvc);
WorldBattleRecordDataCache recordData = new WorldBattleRecordDataCache();
ServerDataObjMgr.Instance.RegisterDataObj(recordData);
//int replayCacheCount = WorldServerUtils.GetServerConfig().battleReplayCacheCount;
//WorldBattleReplayAllInfoCache replayCacheData = new WorldBattleReplayAllInfoCache(replayCacheCount);
//ServerDataObjMgr.Instance.RegisterDataObj(replayCacheData);
//TraceLog.Debug("WorldServer.RegisterAllDataObj replayCacheCount {0}", replayCacheData.m_maxReplayDataCount);
//全局领地数据
int homeCacheCount = WorldServerUtils.GetServerConfig().homeCacheCount == 0 ? 20000 : WorldServerUtils.GetServerConfig().homeCacheCount;
WorldHomeData worldHomeData = new WorldHomeData(homeCacheCount);
ServerDataObjMgr.Instance.RegisterDataObj(worldHomeData);
TraceLog.Debug("WorldServer.RegisterAllDataObj homeCacheCount {0} LastHomeCacheCount {1}", WorldServerUtils.GetServerConfig().homeCacheCount, homeCacheCount);
//登录加载的数据
WorldLoginLoadingData loginLoadingData = new WorldLoginLoadingData();
ServerDataObjMgr.Instance.RegisterDataObj(loginLoadingData);
//离线公会变动数据
WorldUnionChangeCacheData unionChangeCacheData = new WorldUnionChangeCacheData();
ServerDataObjMgr.Instance.RegisterDataObj(unionChangeCacheData);
}
private void RegisterAllService()
{
TraceLog.Debug("WorldServer.RegisterAllService");
m_messageHandler = new WorldMsgHandler(m_app);
ServiceMgr.Instance.RegisterService(m_messageHandler);
PlayerTableOp playerTableOp = new PlayerTableOp(WorldServerUtils.GetPlayerTable());
ServiceMgr.Instance.RegisterService(playerTableOp);
EventHandlerMgr eventHandlerMgr = new EventHandlerMgr();
ServiceMgr.Instance.RegisterService(eventHandlerMgr);
GmCmdSvc gmCmdSvc = new GmCmdSvc();
ServiceMgr.Instance.RegisterService(gmCmdSvc);
//排队等待玩家数据操作
WaitInLinePlayerTableDataOp waitOp = new WaitInLinePlayerTableDataOp(WorldServerUtils.GetWaitInLinePlayerTableData());
ServiceMgr.Instance.RegisterService(waitOp);
}
}
}